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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Though, if you are playing on a huge map, and can only build 4 spies, I would think your border security is going to be rather lax in terms of catching enemy spies.
Yes, choosing 4 as a number is a bit rigid... there are probably several reasons why invisible spies have been made like this. The main reason may be to not piss one off too much if they become too annoying.
Originally posted by Solver
Start your first game on Noble guys . You'll likely lose, but that will be a good way to learn the game.
Would you recommend playing on Noble, regardless of previous experience with the Civ franchise? That is, even if you've been playing the franchise since '91, and on Deity-esque levels?
Yes, choosing 4 as a number is a bit rigid... there are probably several reasons why invisible spies have been made like this. The main reason may be to not piss one off too much if they become too annoying.
I agree that the hard limit of 4 is annoying. There should be softer, more gradual ways to keep spies from becoming too powerful. Perhaps spies have their own maintenance costs, for example, or they cost a lot to build.
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