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I think it means: for each city you build raises the maintenace cost of all your cities. Remember that civ4 shall not have improvement maintenance cost but shall instead have city maintenance cost.
Fictional example:
3 cities cost each 5 gold/turn maintenance
4 cities cost each 7 gold/turn maintenance
5 cities cost each 9 gold/turn maintenance
Yes, for each city you build, maintenance increases in every of your cities. And by the way, we have a big thread on this preview where this was throughly discussed .
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Originally posted by kolpo
I think it means: for each city you build raises the maintenace cost of all your cities. Remmber that civ4 shall not have improvement maintenance cost but shall instead have city maintenance cost.
Fictional example:
3 cities cost each 5 gold/turn maintenance
4 cities cost each 7 gold/turn maintenance
5 cities cost each 9 gold/turn maintenance
So if I understand correctly (using your fictional example) having 3 cities will cost 10 gold/turn, 4 cities will cost 28 gold/turn and 5 cities will cost 45 gold/turn?
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So if I understand correctly (using your fictional example) having 3 cities will cost 10 gold/turn, 4 cities will cost 28 gold/turn and 5 cities will cost 45 gold/turn?
3 cities will cost 15 gold/turn, 4 cities 28 gold turn and 5 cities 45 gold/turn in my finctional example.
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OK, so something which occured to me....If certain buildings, wonders, civics options and projects REDUCE city maintainance costs, then is it fair to say that someone could mod in buildings which INCREASE city maintainance costs? For instance, I was wanting to mod in a 'National Health' National Project/Wonder, and have it grant +2 health per city, but increase city maintainance by 10%. Will that be possible? Beta Testers?
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