The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10 I praise you because I am fearfully and wonderfully made - Psalms 139.14a
Also active on WePlayCiv.
He could make a decent income charging you lot, you'd pay anything to get it anyway.
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10 I praise you because I am fearfully and wonderfully made - Psalms 139.14a
Also active on WePlayCiv.
One would think they'd been able to do something with that now. It's not like they haven't (seemingly) fixed all the other complaints we have had.
Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10 I praise you because I am fearfully and wonderfully made - Psalms 139.14a
Also active on WePlayCiv.
I have seen very little in Solver's preview that makes fleets better than in Conquests. The only thing is that there are now sea improvements, that one should defend with ships. However, the main use of fleets (protecting trade routes) is still not present in the game.
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident "I never had the need to have a boner." -- Dissident "I have never cut off my penis when I was upset over a girl." -- Dis
Thats still a major unanswered question. We know that 'trade routes' of 2 types exist now-the ones involving the trade of ACTUAL GOODS (food, luxuries and resources), and the type which form naturally-and generate gold for individual cities. The question is, how easy is it for a navy to blockade one-or both-of these kinds of trade routes IF they come via the sea. If it is much simpler than in Civ3 (and given the value of the second type of trade route), then preventing blockades is a VERY good reason to maintain a navy.
Lastly, are ships especially vulnerable if in port? If yes, then here is a good reason not only to SUPPORT a navy, but to have it on active duty.
So hopefully, between pillaging of your sea-borne improvements, the greater threat of naval landings by both the AI and human players AND the possibility of blockading key trade routes, then navies can and will become an important part of the game (I just hope their movement rate is high enough to truly make them worthwhile!)
Oh DARN, I was looking to you for all the answers on this one Solver ! So you never even TRIED to block someone elses trade (or have your blocked by someone else)? I demand you go and play the game again just to find out !
Comment