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Killing ICS: Food + Shields = Settler

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  • #16
    -Does the pop of a city still drop by 1/2 after producing a worker/settler (only just occurred to me that they might have changed this!)


    It doesn't. Check the other thread, too, I've mentioned it already .

    -Do you get a free worker at the start of the game (a worker who for some civs can't do anything until you research some tech)?


    No free Worker, but maybe you get one on a low difficulty - no idea, as I haven't tried the lowest ones.
    Solver, WePlayCiv Co-Administrator
    Contact: solver-at-weplayciv-dot-com
    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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    • #17
      Originally posted by Solver
      Another good thing: if you have 99 shields towards something and produce 5 shields the next turn, you don't lose the 4 shields - they carry over to whatever you build next.
      thank jebus!

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      • #18
        Originally posted by Solver
        Another good thing: if you have 99 shields towards something and produce 5 shields the next turn, you don't lose the 4 shields - they carry over to whatever you build next.
        Joy of joys, great little gem of info that!

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        • #19
          Originally posted by Solver
          Another good thing: if you have 99 shields towards something and produce 5 shields the next turn, you don't lose the 4 shields - they carry over to whatever you build next.
          Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
          I praise you because I am fearfully and wonderfully made - Psalms 139.14a
          Also active on WePlayCiv.

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          • #20
            Ofcourse the funny thing is the shield carryover behaivour has always been in SMAC. Little things like that is probably why so many SMAC players were seriously disenchanted with Civ3... altough only up to 10 shields could carryover. Wonder if there is a max carryover in Civ4?

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            • #21
              If the carryover is greater than the cost of the next item , is the next item built instantly ( and is there a carry-carry-over to the next item ) ?

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              • #22
                I have often been building Knights in my top productive cities where a Knight takes 2 turns, next one takes 1, next 2, then 1 again due to overflow.

                Suppose a Knight costs 80 (I don't think it does, that's a random number). My city produces 55 per turn. Thus, first Knight is in 2 turns, but the city produces 110 shields - 30 carry over to the next build. Then, 30+55 = 85, Knight in one turn, but the carryover then is only 5 shields, so the third Knight is two turns again...
                Solver, WePlayCiv Co-Administrator
                Contact: solver-at-weplayciv-dot-com
                I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                • #23
                  Re: Killing ICS: Food + Shields = Settler

                  Another good thing: if you have 99 shields towards something and produce 5 shields the next turn, you don't lose the 4 shields - they carry over to whatever you build next.
                  finally

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                  • #24
                    Originally posted by Blake
                    Little things like that is probably why so many SMAC players were seriously disenchanted with Civ3...
                    QFT!!!!!!!!!!!!!!!!
                    Contraria sunt Complementa. -- Niels Bohr
                    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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                    • #25
                      Originally posted by aneeshm
                      If the carryover is greater than the cost of the next item , is the next item built instantly ( and is there a carry-carry-over to the next item ) ?
                      Yes, what happens when a city that produces 100 shields builds a 50 shield unit. Will it produce 2 each turn?

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                      • #26
                        nope
                        Co-Founder, Apolyton Civilization Site
                        Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                        giannopoulos.info: my non-mobile non-photo news & articles blog

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                        • #27
                          Actually, the hammer/beaker carry-over was something I have known about for well over a month. There was a heated debate in CFC after the queuing of research/production was first announced. Some feared that it would lead to a whole new level of Micromanagement in the game. I then chimed in and said 'well, what if they do what SMAC did, and allow a carry-over of excess production from one thing to the next?' The reply was 'hey, if they were going to do something THAT radical, they would have said so'. Then in pops Soren who says 'well, maybe the reason we haven't said, is because no-one has asked. The answer is that they ARE carried over, BTW!' You know, in that typical 'Soren way' of popping up randomly in a thread, and giving the one-line answer thats like an answer to our collective prayers, then vanishing into thin air before any of us can ask the 1 quadrillion questions we want to ask him...

                          Yours,
                          Aussie_Lurker.

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                          • #28
                            Yeah, that's much like him.
                            Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                            I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                            Also active on WePlayCiv.

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                            • #29
                              If ICS is dead, then I will trully be pleased with civ4.
                              'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
                              G'Kar - from Babylon 5 episode "Z'ha'dum"

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                              • #30
                                If ICS is dead, how am I supposed to win?

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