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CFC Civ4 Preview

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  • CFC Civ4 Preview

    Not to be outdone it seems CFC has released their own beta tester preview.

    October 13, 2005 Civilization IV is just around the corner, and starting today we will do our best to bring you exciting new info directly from the preview build of the game! The following Civ4 preview articles are available: Civilization IV Hands-On Preview by Civrules (October 13, 2005) Nuclear Weapons in Civilization IV by Thunderfall

  • #2


    DISCLAIMER: the author of the above written texts does not warrant or assume any legal liability or responsibility for any offence and insult; disrespect, arrogance and related forms of demeaning behaviour; discrimination based on race, gender, age, income class, body mass, living area, political voting-record, football fan-ship and musical preference; insensitivity towards material, emotional or spiritual distress; and attempted emotional or financial black-mailing, skirt-chasing or death-threats perceived by the reader of the said written texts.

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    • #3
      Lots of great info at the CFC site:

      Now, back to choosing a game: I personally like to choose the "Custom Game" option. There you find yourself in a wealth of combinations and possibilities. For one thing, there are many new map scripts. One of my favorites is the “Custom Continents” option where you even get to choose how many continents are on the map. You would also find the “ Highlands” script where options span from the density of mountains to the size of the lakes. If you like truly random games, there are always the classic “Archipelago,” “Pangaea,” and the basic “Continent” settings. You might have also heard about the nifty little feature which randomizes the personalities of AIs (for an even more random experience). That, combined with the aggressive AI option (in that mode, the AI favors war more rather than diplomacy) will make for some pretty unexpected personalities from some leaders. Loading the game, once no more than staring at a progress bar, now gives you helpful tips and hints from some hotkey commands, to tips you should take into consideration during war-time.

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      • #4
        and lots of good info here at Poly too, thanks anyways

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        • #5
          Well, aren't you a dick. Yes, Mark & Solver have given us a lot of great info, and we're all grateful. CFC is giving us great info, too, and we should be grateful. Are you really that much of an ******* that you're declining to look at info from another site? CFC references Poly all the time, and gives credit where it is due.

          Some more:

          Your first turn is also about deciding which way to explore. Unlike in Civilization III, in this game you will have to use clues such as terrain types in order to decide where exactly on the map you are. Remember that when you first start the game the map is zoomed in and you are in the center of it. This is a feature which I find to be very enjoyable. It makes exploring much more about tactic and using what you have in order to determine where to send your unit. Gradually, as you explore more, your mini-map will expand. Building a wonder early such as Stonehenge might help with finding where exactly on the map you are, as it centers the mini-map for you automatically once accomplished.

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          • #6
            one of us was polite the other a dick, which was which?

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            • #7
              ...My apologies. I construed your comment as dickish, and I shouldn't have. I'm sorry.

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              • #8
                Nice info in there A good read
                "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
                "I never had the need to have a boner." -- Dissident
                "I have never cut off my penis when I was upset over a girl." -- Dis

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                • #9
                  I like that zoom-in feature of the mini-map. Very clever b:

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