With every day and every piece of News that comes through, another piece of the puzzle falls into place. Sid is creating tools to let us create a perfect SMAC2 Mod on the Civ 4 engine. Think about it
1. Custom Terrains- we can do
2. Custom Leaders-we can do.
3. Custom end scenarios- we can do
4. Custom Techtree- we can do
5. Custom Units- we can PARTIALLY do
6. Custom wonders-we can do
7. Diplomacy model - we can PARTIALLY do
and NOW COUNCIL- We can Partialy do (as current info)
The only aspects that are missing: which possibly can by pythoned in.
1. Interludes- likely easy mod
2. Custom unit builder- very unlikely to be able to create modulized units. but with some enterprising individuals out there who knows.
3. Forest and "fungus" growth- Unsure as to whether this model is in the game already or whether the games engine will allow for dynamic Terrain change. Instinctively I will say yes, its possible.
Unsure
Sea tiles and Sea Cities- Unlikely
I think we are looking at around 60-70% of features we can complete as of current information. That is a whopping huge amount! I am more convinced than ever that we can set up a SMAC MOD up and get it running. I know that no one will start this until at the least the mod kit comes out in January, however now would be the perfect time to build a collective email containing the features that we would like to have in the mod kit so we can make a kick ass update of smac or even make a smac 2. The more people we get to sign up to the email the greater the chance that firaxis will listen!
If anyone out there can set up a project home, I would happiliy sign up to work on creating this (after I get out of civ-rehab!) We have to find a way to go back to PLANET and see her in full 3d glory.
There are so many possibilities, so many exciting ideas we can do.
1. Custom Terrains- we can do
2. Custom Leaders-we can do.
3. Custom end scenarios- we can do
4. Custom Techtree- we can do
5. Custom Units- we can PARTIALLY do
6. Custom wonders-we can do
7. Diplomacy model - we can PARTIALLY do
and NOW COUNCIL- We can Partialy do (as current info)
The only aspects that are missing: which possibly can by pythoned in.
1. Interludes- likely easy mod
2. Custom unit builder- very unlikely to be able to create modulized units. but with some enterprising individuals out there who knows.
3. Forest and "fungus" growth- Unsure as to whether this model is in the game already or whether the games engine will allow for dynamic Terrain change. Instinctively I will say yes, its possible.
Unsure
Sea tiles and Sea Cities- Unlikely
I think we are looking at around 60-70% of features we can complete as of current information. That is a whopping huge amount! I am more convinced than ever that we can set up a SMAC MOD up and get it running. I know that no one will start this until at the least the mod kit comes out in January, however now would be the perfect time to build a collective email containing the features that we would like to have in the mod kit so we can make a kick ass update of smac or even make a smac 2. The more people we get to sign up to the email the greater the chance that firaxis will listen!
If anyone out there can set up a project home, I would happiliy sign up to work on creating this (after I get out of civ-rehab!) We have to find a way to go back to PLANET and see her in full 3d glory.
There are so many possibilities, so many exciting ideas we can do.
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