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  • Organizing Comunity Mods

    With Civ IV's extream Moding potential and the wild enthusiams from the comunity for doing so I am wondering what we will do to keep things from becoming excessivly fragmented.

    The senario I see happening runs something like this. Every person will see something in the game they want changed/improved. They will either make such a mod themselves OR download someone elses. Eventualy we will all be playing what amounts to a different game. Multi-player gaming will become incressingly difficult to set up as consensus on what kind of mod if any will be used. This often results in everyone defaulting to the official release out of shere frustration even though we all acknowlage to be inadiquite. Yet because we play lots of heavily moded single player games our multi-player game will be "off", this would greatly tarnish the fun of modding.

    The solution might be to create an official "Poly-mod" that reflects an overall position of the comunity on issues of game balance for our elite play levels. Regularly updated versions of Poly-mod could come out ever few months with features determined by polling. Along side this official mod many groups would ofcorse create a plethora of narrower mods with unique goals, features and additions. Mainstream play could then be conducted on several parrelel mods of high popularity along with unmodified versions for new players.
    Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

  • #2
    Heh.

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    • #3
      Great idea.

      Can I request a "spell-check" Poly mod for all forum posts?
      THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
      AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
      AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
      DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF

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      • #4
        a Gold Standard. I like it.

        Comment


        • #5
          I'm for it.
          Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
          I praise you because I am fearfully and wonderfully made - Psalms 139.14a
          Also active on WePlayCiv.

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          • #6
            Yup !
            If you fail to plan, you plan to fail.
            Ailing Civilization Strategy
            How to win on Deity Builder style, step-by-step
            M2TW Guide to Guilds (including Assassins')

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            • #7
              indeed
              anti steam and proud of it

              CDO ....its OCD in alpha order like it should be

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              • #8
                Originally posted by LordShiva
                Great idea.

                Can I request a "spell-check" Poly mod for all forum posts?
                I desperately need the spell-checker, and I can agree on the Apolyton Mod.
                "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
                - Admiral Naismith

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                • #9
                  an Apolyton Mod can not be organized from day 1. things always come to 2-3 mods after the first couple of months when there are some general directions of what people like
                  Co-Founder, Apolyton Civilization Site
                  Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                  giannopoulos.info: my non-mobile non-photo news & articles blog

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                  • #10
                    Do we have any information on mod management (by which I mean, an easy UI to manage/install/apply/uninstall different mods)?
                    THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
                    AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
                    AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
                    DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF

                    Comment


                    • #11
                      given the mod-friendly design, a in-game "load mod" feature is quite probable

                      an in-game integrator of the apolyton directory and a mod downloader/installer is not that probable
                      perhaps for the expansion pack soren?
                      Co-Founder, Apolyton Civilization Site
                      Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                      giannopoulos.info: my non-mobile non-photo news & articles blog

                      Comment


                      • #12
                        Originally posted by Lord Nuclear
                        Heh.

                        http://apolyton.net/forums/showthrea...hreadid=138622
                        I want to echo Lord Nuclear's sentiment - we have what amounts to an official poly-mod for Civ3 in the work that AU has accomplished. I see no reason why the same activities cannot take place for Civ4 under the auspices of AU.
                        "Stuie has the right idea" - Japher
                        "I trust Stuie and all involved." - SlowwHand
                        "Stuie is right...." - Guynemer

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