I know its late to request a new feature, but consider this....
Since the game now has a RPG layer with the introduction of unit promotions, how about a X% chance of a "leader" (either sailor, pilot, or grunt) appearing if it gets destroyed, that can be "attached" to a new unit, which will then have the 'promotions' the old unit had.
There should be a base % chance of it happening, and each additional promotion increases the % of a "leader" appearing.
The "leader" unit, should be invisible and non-combative, otherwise it would get destroyed the same turn.
I don't know about you guys, but it would suck if my unit, which already had 5 upgrades, dies because of 'bad' luck and i lost all its abilities.
Since the game now has a RPG layer with the introduction of unit promotions, how about a X% chance of a "leader" (either sailor, pilot, or grunt) appearing if it gets destroyed, that can be "attached" to a new unit, which will then have the 'promotions' the old unit had.
There should be a base % chance of it happening, and each additional promotion increases the % of a "leader" appearing.
The "leader" unit, should be invisible and non-combative, otherwise it would get destroyed the same turn.
I don't know about you guys, but it would suck if my unit, which already had 5 upgrades, dies because of 'bad' luck and i lost all its abilities.
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