@Locutus: the longer a unit is fortified, the bigger the defensive bonus it gets
This is not always true. Imagine an infantry battalion fortified somewhere, let's say on a grassy hill near a strategic river. The first days they are really busy building all the fortifications around their camp, so yes, the defense bonus goes up. They are very motivated and excited too, waiting for something to happen.
But... say nothing happens for about four weeks, which in relation to Civ-like timespans between rounds is peanuts. Well, I guess the scenery would look roughly like this: a few small groups of soldiers have put their vests on a heap, taken out some booze and are playing poker on a weapons crate. Another group is bakin in the sun on the shores of the river, taking a refreshing swim now and then and the commander of the lot has found a lovely cottage in the woods nearby and is -ahem- having some fun of his own with the lady living there while her husband is playing poker in another regiment far away.
So I would say the defensive bonus should actually sink down into the negatives if the defending unit doesn't get some action.
And once in a while, a unit attacking a bunch of depraved soldiers like the one I described could be tempted at the sight of such depravation and get depraved itself a bit too, resulting in a kind of 'tie' battle where you lose control of the attacking unit for 5 turns unless you have a general in the same square. Thinking of which, it would be cool to have some kind of unit back like the diplomats in Civ2 that could bribe or -deprave- an enemy unit

Am I making sense? I thought as much.
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