The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by skrobism
I seem to remember someone crossing the Alps.
And I remember someone holding a mountain pass with a small force against an army multiple (maybe around 20) times the size of his force (at least for two days).
Hadn´t there been another small path around this pass, they probably would´ve been able to hold the pass for a much longer time (or perhaps would´ve even been able to completely block the pass if they had some dynamite at this time )
So IMHO it would be a good idea to include such things as mountain passes.
Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve." Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"
Well, if you take a look at the screenshots with mountains in them, you will see some which appear like snowcapped mountain peaks, which have no roads through them-and which are most likely impassable-and then you have what looks like humps between the peaks over which roads cross. This suggests to me that there will in fact be different types of mountains-with one sort being impassable and the other type being the equivalent of a 'Mountain Pass'. At least this is how I read it.
For strategic purposes, impassable mountains and jungles would be great! In fact, the mountains in Civ III are just annoying, not an obstacle. It’s pretty ridiculous. Mountains that can’t stop anything! (Except chariots, but who cares?)
You see, I for one do long to see situations where harsh terrain is a true impediment to early game expansionism-especially now that smaller nations are able to compete with larger ones. Now you really can have a Switzerland, a small nation which can avoid a lot of uneccessary wars simply through being almost surrounded by mountains, but still have enough passes through which it can trade goods and services to become very wealthy! That said, I think that this impediment should be a LOT less by the industrial and modern ages, when people can literally bore their way through the mountains to build railway tunnels!
Jungles should also limit, eg. units with wheels cannot pass through, footmen who have their movement rate higher than 1, are cut down to 1. Footmen with a 1 movement rate, have a 50/50 chance of any movement at all.
This would mean that cutting jungle away to make for more land and easier passageways become an important task.
I liked the way whenever I would settle in South America during the later ages, I would have to cut away heaps of jungle to allow for irrigation.
This reminds me of a great movie, The Wrath of God, or rather: Aguirre, der Zorn Gottes.
It's about a large Spanish expedition to find El Dorado, the way they make the movie, you really see how hard it was to pass through the South American jungle.
Jungles should also limit, eg. units with wheels cannot pass through, footmen who have their movement rate higher than 1, are cut down to 1. Footmen with a 1 movement rate, have a 50/50 chance of any movement at all.
this is already in SMAC with fungus.works great
if you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
I think it would be good if you had two forms of 'Harsh' terrain. One which is completely impassable and one which simply has an incredibly high movement cost.
So, for instance, you might have intractable deserts (Dune Seas) , marshes and tundras and impassable mountains and jungles. Then a type of desert, tundra, marsh, mountain and jungle which costs 2-3MP. Obviously, as technology increases, the impassable terrain may in time become passable-though still at high cost-at least until you build a road/rail.
Of course, we should remember that we still only have the word of a Gamespot caption that mountains ARE impassable. I am still waiting for confirmation from a Firaxian before I get TOO excited!
So, for instance, you might have intractable deserts (Dune Seas) , marshes and tundras and impassable mountains and jungles.
You could represent the dangers of junglesa and deserts by letting units who end their turn on a jungle or desert tile lose one hitpoint, representing those men who got killed by the dangers of the jungle or the desert (heat, getting lost, dangerous animals and the like )
Alternatively you could handle them like the oceans of Civ 1, giving them a probability of 50% to survive the terrain
Maybe you could also have special types of units to master certain terrains, for example being able to move in deserts/jungles without losing a hitpoint, or climbing mountains without passes (but of course these abilities should be restricted to a few types of units [and of course not the strongest within their time preiod ])
Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve." Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"
Mountains are now impassible by all units in Civ 4. A strategy could be to lure the enemy units to move along a mountain ridge and then encircle them and pin them down against the mountain. They would be forced to fight and die.
It's what Hannibal loved doing. Trapping romans against frozen rivers and lakes so they couldn't withdraw from the carthagian offensive and the annihilation would then be complete, cutting off the chance of enemy reinforcements as well.
Folk like the Magyar, Celts, Helvetii, Tibetian, and Inca did quite fine with mountains. It just takes a while, and often you have to do it unarmed. So I would let settlers/workers and maybe some units through, but with multi-turn movement costs (a la Colonization) and a chance of death (like early sea vessels face).
Comment