I'm hoping my fellow intelligent posters can help me out. Because I'm not that versed in this particular aspect of world history (I'm more interested in wars ).
It seems to me the way technlogy is in the civ games is very unrealistic. Though it may be better this way from a gameplay standpoint. we can discuss this later.
I may be wrong, but I'm curious. Did a nation such as switzerland ever have to research gunpowder? Or nationalism? Nationalism isn't a great example since it's a human thought concept and not a concrete technology. It seems to me many technologies flowed rather easily between european nations. Some easier than others, however.
What are your thoughts on this? I was thinking I hate seeing nations that are horribly backward in technology (because they are small). I wouldn't mind seeing a continous great library effect. A technology known by 3 nations should be spread around. But there should be geographical limitations to this, however. For example, africa never had access to these european technologies. And neither did Asia. So you could limit this effect to continents. What are your thoughts on this?
Or to represent the effect, they could make it easier to steal technology. I'm not really sure how tech steal worked in civ3 (I never used it). But it seemed to me to be expensive, and difficult to pull off. Granted, some technologies such as nuclear fission should be difficult to pull off. Most nations guard these secrets ver well.
which brings another point briefly mentioned above. Not all technologies are equal. Some such as nationalism, or mystism aren't really technologies, but ideas. Techs such as these should spread as migration spreads. As people communicate this ideas through migration and travel. Other that are concrete scientific tech such as nuclear fission should not spread so easily (even in tight geographical areas such as europe).
It would be difficult to implement these ideas into an already finished game such as civ4. But it is something to consider for mods or future versions of civ. I just think technologies such as nationalism and mysticism should spread quickly no matter matter what your science rate is, or the amount of gold you have to trade/steal for it. And techs such as nuclear fission should be very difficult to obtain without research.
It seems to me the way technlogy is in the civ games is very unrealistic. Though it may be better this way from a gameplay standpoint. we can discuss this later.
I may be wrong, but I'm curious. Did a nation such as switzerland ever have to research gunpowder? Or nationalism? Nationalism isn't a great example since it's a human thought concept and not a concrete technology. It seems to me many technologies flowed rather easily between european nations. Some easier than others, however.
What are your thoughts on this? I was thinking I hate seeing nations that are horribly backward in technology (because they are small). I wouldn't mind seeing a continous great library effect. A technology known by 3 nations should be spread around. But there should be geographical limitations to this, however. For example, africa never had access to these european technologies. And neither did Asia. So you could limit this effect to continents. What are your thoughts on this?
Or to represent the effect, they could make it easier to steal technology. I'm not really sure how tech steal worked in civ3 (I never used it). But it seemed to me to be expensive, and difficult to pull off. Granted, some technologies such as nuclear fission should be difficult to pull off. Most nations guard these secrets ver well.
which brings another point briefly mentioned above. Not all technologies are equal. Some such as nationalism, or mystism aren't really technologies, but ideas. Techs such as these should spread as migration spreads. As people communicate this ideas through migration and travel. Other that are concrete scientific tech such as nuclear fission should not spread so easily (even in tight geographical areas such as europe).
It would be difficult to implement these ideas into an already finished game such as civ4. But it is something to consider for mods or future versions of civ. I just think technologies such as nationalism and mysticism should spread quickly no matter matter what your science rate is, or the amount of gold you have to trade/steal for it. And techs such as nuclear fission should be very difficult to obtain without research.
Comment