The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Faster units against slower units will have a small chance of retreating when losing the battle. And I believe there are 2 upgrades available to increase that chance.
He who knows others is wise.
He who knows himself is enlightened. -- Lao Tsu
THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
"Faster units against slower units will have a small chance of retreating when losing the battle. And I believe there are 2 upgrades available to increase that chance."
Good news that is! However from combat a unit must walk away in order to upgrade so run away it can.
Long time member @ Apolyton
Civilization player since the dawn of time
Originally posted by GeoModder
Faster units against slower units will have a small chance of retreating when losing the battle. And I believe there are 2 upgrades available to increase that chance.
Well, I hope that's not going to be hardcoded like it was in Civ 3. There'd better be a 'retreat' flag instead of "all fast units have a chance of retreating against any one-move units". I'd like to be able to mod the game so that some one-move units can retreat, and some fast units can't.
"Every time I have to make a tough decision, I ask myself, 'What would Tom Cruise do?' Then I jump up and down on the couch." - Neil Strauss
Well, I hope that's not going to be hardcoded like it was in Civ 3. There'd better be a 'retreat' flag instead of "all fast units have a chance of retreating against any one-move units". I'd like to be able to mod the game so that some one-move units can retreat, and some fast units can't.
Sith speak...
Long time member @ Apolyton
Civilization player since the dawn of time
No info on this we have got, if I correct am. Firaxis representatives we must await I think.
Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10 I praise you because I am fearfully and wonderfully made - Psalms 139.14a
Also active on WePlayCiv.
Gabung bersama DEPE4D situs Judi Online terpercaya di indonesia menyediakan sarana deposit pulsa dan e-money cukup 1 user id untuk semua permainan judi online.
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com I can kill you whenever I please... but not today. - The Cigarette Smoking Man
Tactical variety, of its existence in all forms glad I am. Mod many more we shall. Special and Unique to Civs they shall be. Zone of Control and "stealth" types hopefully their shall be.
Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche
Comment