Originally posted by sophist
I'm not sure it's that simple. I think Firaxis places great importance on having the sort of regularity of tile shape and orientation that I describe above, and they've decided that they'd rather have a cylindrical world than one that sacrifices squares (8-way movement), consistent orientation (NESW), and the like.
I'm not sure it's that simple. I think Firaxis places great importance on having the sort of regularity of tile shape and orientation that I describe above, and they've decided that they'd rather have a cylindrical world than one that sacrifices squares (8-way movement), consistent orientation (NESW), and the like.
I wonder if anyone would be able to mod Civ4 into having a sort of global map. That, itself, could be a real challenge. o.o
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