I figured that this post deserves its own thread. If that isn't true (perhaps because of the "Wonders that aren't wonderful?" thread), my apologies.
Mainly, I personally figure that just any nation should be able to achieve any wonder (especially if it lacks contact with any other nation with the wonder). However, its culture value would possibly be dropped if they or neighboring nations have seen others complete the wonder first.
Take the pyramids, for example. ...and suppose there are four nations A, B, C, and D. A, B, and C all know each other, but D only knows A. Now suppose C builds some pyramids, making C spread cultural influence to B and A. Then A decides to copy what C did and build their own pyramids. B isn't impressed much and C isn't impressed at all (well, maybe they could be a tad bit), but since D fails to see pyramids until A builds them, they are impressed. I'm not sure how D would react to making contact with C and learning that they built older pyramids, though...
Another thing: why have wonders that count as a regular building in every city? ...like the Hoover Dam acting as a hydro plant in every city with a river? That project didn't place a hydro plant for all those cities. It was just an extra-powerful hudro plant, which could probably be placed on every river that could allow it to be there. (I suppose the first one would have that culture value, though).
I suppose another thing I'm wondering about are those wonders that are more like research breakthroughs than construction projects. In Civ2 and 3, the cure for cancer could be acquired by a single nation that got happier citizens as a result. ...except in the real world, it wasn't (nor will be) built, but instead is expected to be discovered like a research breakthrough. ...so I guess the cure for cancer would be more like a dead-end tech that would bring health to citizens that used and needed it. There's also how Darwin's Voyage would be a Voyage and therefore require ships sailing somewhere, leading to discoveries made early by witnessing stuff that's there.
Some wonders would lose their usefulness (other than through culture), but for different reasons and in different ways. The Great Wall would be useful against units without flight or cannons pretty much throughout the game, but could be torn down by cannons or flown over by planes. The Oracle might be made debunked with the discovery with Theology, but if they aren't the ones who have Theology, then it might not happen quite yet. ...and if the only ones with Theology are too far away for them to contact, then the discovery may as well not affect them at all. ...at least until they do contact.
The UN is kind of an odd wonder in that it might not be something buildable by every nation, or even any one nation. Rather, one nation could build it and its allies could join it. ...and then perhaps others later on. However, if any of the nations on the map don't join the UN, those nations could perhaps join a United Nations 2. I guess it could be something vaguely like NATO and the Warsaw Pact.
These are (so far) merely my opinions, and I'm not sure whether I'm being overanalytical of how wonders work, or even if I'll be able to mod all those ideas into my future copy of the game. I guess now others can comment if they want.
Mainly, I personally figure that just any nation should be able to achieve any wonder (especially if it lacks contact with any other nation with the wonder). However, its culture value would possibly be dropped if they or neighboring nations have seen others complete the wonder first.
Take the pyramids, for example. ...and suppose there are four nations A, B, C, and D. A, B, and C all know each other, but D only knows A. Now suppose C builds some pyramids, making C spread cultural influence to B and A. Then A decides to copy what C did and build their own pyramids. B isn't impressed much and C isn't impressed at all (well, maybe they could be a tad bit), but since D fails to see pyramids until A builds them, they are impressed. I'm not sure how D would react to making contact with C and learning that they built older pyramids, though...
Another thing: why have wonders that count as a regular building in every city? ...like the Hoover Dam acting as a hydro plant in every city with a river? That project didn't place a hydro plant for all those cities. It was just an extra-powerful hudro plant, which could probably be placed on every river that could allow it to be there. (I suppose the first one would have that culture value, though).
I suppose another thing I'm wondering about are those wonders that are more like research breakthroughs than construction projects. In Civ2 and 3, the cure for cancer could be acquired by a single nation that got happier citizens as a result. ...except in the real world, it wasn't (nor will be) built, but instead is expected to be discovered like a research breakthrough. ...so I guess the cure for cancer would be more like a dead-end tech that would bring health to citizens that used and needed it. There's also how Darwin's Voyage would be a Voyage and therefore require ships sailing somewhere, leading to discoveries made early by witnessing stuff that's there.
Some wonders would lose their usefulness (other than through culture), but for different reasons and in different ways. The Great Wall would be useful against units without flight or cannons pretty much throughout the game, but could be torn down by cannons or flown over by planes. The Oracle might be made debunked with the discovery with Theology, but if they aren't the ones who have Theology, then it might not happen quite yet. ...and if the only ones with Theology are too far away for them to contact, then the discovery may as well not affect them at all. ...at least until they do contact.
The UN is kind of an odd wonder in that it might not be something buildable by every nation, or even any one nation. Rather, one nation could build it and its allies could join it. ...and then perhaps others later on. However, if any of the nations on the map don't join the UN, those nations could perhaps join a United Nations 2. I guess it could be something vaguely like NATO and the Warsaw Pact.
These are (so far) merely my opinions, and I'm not sure whether I'm being overanalytical of how wonders work, or even if I'll be able to mod all those ideas into my future copy of the game. I guess now others can comment if they want.
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