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Originally posted by Dis
as I said in the other thread. time travel is impossible.
Actually, you are completely wrong in both threads. In fact we are all time travelling right now. We are all blazing into the future at the incredible rate of 1 hour every 3600 seconds! Now if you're afraid of going into the futue that fast you can slow down your travel by travelling around at high (near light-speed) speeds. Go fast enough and you can travel 100 years into the future in only a few years.
The (self-proclaimed) King of Parenthetical Comments.
Actually, you are completely wrong in both threads. In fact we are all time travelling right now. We are all blazing into the future at the incredible rate of 1 hour every 3600 seconds! ..........
Actually, you are completely wrong in both threads. In fact we are all time travelling right now. We are all blazing into the future at the incredible rate of 1 hour every 3600 seconds! Now if you're afraid of going into the futue that fast you can slow down your travel by travelling around at high (near light-speed) speeds. Go fast enough and you can travel 100 years into the future in only a few years.
Then there's going back in time, which tends to be a lot harder. So hard that many believe it to be impossible.
I imagine people's disbelief in the possibility of time travel was one of two big reasons why it wasn't put into SMAC (regardless of whether its creators believed it to be possible or not). The other, of course, would be the difficulty in trying to implement such a technology. xP I suppose a possible third reason is it would be even farther ahead in the tech tree than stuff like Controlled Singularity.
Of course, there's also the obvious reason to why the Civilization series doesn't allow time travel to be invented: because even at our current level of technology we're nowhere near manipulating time to an applicable level.
However, those with copies of Civ4 could still mod it into the game in one way or another if they so chose. ...although that I doubt being the first to mention in this thread.
Known in most other places as Anon Zytose.
+3 Research, +2 Efficiency, -1 Growth, -2 Industry, -2 Support. http://anonzytose.deviantart.com/
Originally posted by TimeTraveler
I imagine people's disbelief in the possibility of time travel was one of two big reasons why it wasn't put into SMAC (regardless of whether its creators believed it to be possible or not). The other, of course, would be the difficulty in trying to implement such a technology. xP I suppose a possible third reason is it would be even farther ahead in the tech tree than stuff like Controlled Singularity.
No, I imagine it's solely the latter reason, because it's basically impossible to implement as a game mechanic.
No, I imagine it's solely the latter reason, because it's basically impossible to implement as a game mechanic.
If I had to try to implement it, I probably would do it something like this:
With the ability to see/predict the future, the tech rate increases and random events are found out several turns ahead of time. (the random events thing would require that they be decided that early, but I've thought of doing that anyway to keep people from loading the previous turn to try to get a better one.) I might also increase how far an empire with such advances can see.
With the ability to bring stuff from the future, there would be stuff like advanced units and resources brought in. However, since those units and resources would have to come from some later time, their equivalent would have to go at that later time. Those units could involve technology that isn't discovered but merely available or close to available, but hopefully not farther than that. ...and perhaps extra costs of some sort will be required until those units are built and sent back. Additionally, perhaps some payment of money or other resources would be needed to recieve the units so that it doesn't end up automatically meaning world takeover in however many turns it takes the units to roll over the planet.
Perhaps the ability to simply go into much farther into the past (like today and earlier) could mean... well... I don't know. Perhaps using that technology could be in some way a victory condition. ...or if not, supply a lot of extra power in some sort of whatever. Like I said, I don't know.
Known in most other places as Anon Zytose.
+3 Research, +2 Efficiency, -1 Growth, -2 Industry, -2 Support. http://anonzytose.deviantart.com/
With the ability to see/predict the future, the tech rate increases and random events are found out several turns ahead of time. (the random events thing would require that they be decided that early, but I've thought of doing that anyway to keep people from loading the previous turn to try to get a better one.) I might also increase how far an empire with such advances can see.
BO-RING but you get bonus points for thinking up something that would actually be possible.
Actually, Time Travel is possible. We can do so now in laboratories. It's just photons though, and we can only send them back to the time we constructed the time machine. But Time Travel is not only possible, it's proven scientific fact.
Now, sending a human or something otherwise interesting? That's way beyond us. And if it works the same way as with photons, then we'd only be able to send you back to when the machine was made, and you were put into it. Not very useful, eh?
Now, the fictional time travel, that is more interesting. Is it real time travel, or merely travel into a parallel dimension? In game terms, if it is parallel, then you could gain free units (just like popping a good hut) from throughout time. No pay back need. But... you could also have random events where you "lose" a unit or three to "time travel". So gain or lose. Nice RNG balance.
Players don't need a "real" time travel. That's what save games are for. They already have the biggest time travel mechanism at work for them. They just need a longer autosave list. Perhaps an automatic save at every "important sub-era" and every 50 turns or so are preserved. If its auto, then it could write over itself as you play new games of save, so you don't have an endless stream of auto saves to occasionally clean out.
I thougt the Timetravel Wonder already existed. Isn't it called "saved game"?
In a more serious mood: Any kind of timetravel implementation that I can think of doesn't seem very strategic. Buy the timetravel machine and you get some random advantages. Where is the strategy here?
The only timetravel wonder I can think of would be a replacement for the Alpha Centaury victory. Just build it and you win the game, because you go back in time and wipe every other civ from the game even before they create their first city
"Never trust a man who puts your profit before his own profit." - Grand Nagus Zek, Star Trek Deep Space Nine, episode 11
"A communist is someone who has read Marx and Lenin. An anticommunist is someone who has understood Marx and Lenin." - Ronald Reagan (1911-2004)
Originally posted by OliverFA
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The only timetravel wonder I can think of would be a replacement for the Alpha Centaury victory. Just build it and you win the game, because you go back in time and wipe every other civ from the game even before they create their first city
I bet the endgame animation would be awesome! And really really funny!
"Never trust a man who puts your profit before his own profit." - Grand Nagus Zek, Star Trek Deep Space Nine, episode 11
"A communist is someone who has read Marx and Lenin. An anticommunist is someone who has understood Marx and Lenin." - Ronald Reagan (1911-2004)
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