If you're going to have random events, make lots of them happen(scaling the effects appropriately) so that variations due to the random nature of the events are never catastrophic.
Random events are one of those features that must either be done full-scale or not done at all. You can't half-ass it or the game will suffer considerably.
Random events are one of those features that must either be done full-scale or not done at all. You can't half-ass it or the game will suffer considerably.
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