Originally posted by Solver
Random events that have a large effect .
You're preparing a naval invasion, 3 transport ships escorted by 3 warships... poor, hurricane, 4 out of 6 ships gone.
Random events that have a large effect .
You're preparing a naval invasion, 3 transport ships escorted by 3 warships... poor, hurricane, 4 out of 6 ships gone.
Large effect is being assumed by our knowledge of Civ3. However, the effect should not be that large, and unit cost should be smaller. I always wondered why a single unit loss is so "costly", that we would not risk any suicide activities.
I would rather have the effect of unit loss being smaller, and the occurence of unit loss being greater.
And, I am for secession wars.
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