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Diplomacy in civ 4

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  • Diplomacy in civ 4

    How will the diplomacy be in Civ 4? I am thinking about trade embargos, alliances etc etc. Will it be more complex and better than in the last version? For example, will the AI opponent realize when he has no chance of winning? When he has nearly lost, will he perhaps be more reasonable and not reply with arrogant threats?

  • #2
    How will the diplomacy be in Civ 4?


    So far, very little - official - information is known about the diplomacy part.
    Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
    Then why call him God? - Epicurus

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    • #3
      Originally posted by alva
      How will the diplomacy be in Civ 4?


      So far, very little - official - information is known about the diplomacy part.
      And this starts to worry me a lot. We may end up with the same dumb diplomacy of Civ3...
      I watched you fall. I think I pushed.

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      • #4
        Why? Just because we don't get to know much yet doesn't mean it's not good. For all we know, it might be an ace they are keeping for later use/hype.
        Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
        I praise you because I am fearfully and wonderfully made - Psalms 139.14a
        Also active on WePlayCiv.

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        • #5
          Diplomacy is the cornerstone of the game , Its where the AI meets the human player head to head in a sense.
          Also shows how smart the AI is
          But this is a area where much modding has been done in civilization games like CtP2 and Civ3. So whatever tweaking if any is needed we have many here who will be able to make changes

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          • #6
            My money is on that diplomacy will be largely the same, except with a few tweaks and changes.

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            • #7
              I too maintain the same thought as Lord Nuclear concerning the Civ IV AI - hopefully, the few new tweaks/changes will at least improve the AI's overall behavior during diplomacy situations...
              ____________________________
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              • #8
                I read on the Firaxis site, in an interview there, that they you will be able to "broker" peace between 2 warring civs...or, get a civ to declare war on someone else even if you aren't at war with them. I know it's not much insight, but it's a start!

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                • #9
                  Originally posted by eagle32a
                  I read on the Firaxis site, in an interview there, that they you will be able to "broker" peace between 2 warring civs...or, get a civ to declare war on someone else even if you aren't at war with them. I know it's not much insight, but it's a start!
                  Yes, I remember that. I read it too.
                  A great start!
                  RIAA sucks
                  The Optimistas
                  I'm a political cartoonist

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                  • #10
                    That is a good point and-given that the brokering of peace between two nations was in SMAC, it gave me some hope that other features of SMAC diplomacy would make their way into Civ4-including ability to base units in allied cities, forts and airfields; Protectorate/Vasselage agreements; Unit Trades. I also hope and pray that embargoes will actually mean something in Civ4, and that you can ask for-or give- a resource in trade, even if the other person already has it, but this would require a better modelling of resources and their use. I do believe, though, that religion, civics and AI personalities will all help to improve diplomacy to some degree-the only question is: HOW MUCH??
                    Anyway, fingers crossed!!

                    Yours,
                    Aussie_Lurker.

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                    • #11
                      Originally posted by eagle32a
                      get a civ to declare war on someone else even if you aren't at war with them. I know it's not much insight, but it's a start!

                      you have never done that?

                      The few times I realy get a xtra kick out of the game.

                      Usually a tech they realy need does the trick
                      anti steam and proud of it

                      CDO ....its OCD in alpha order like it should be

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                      • #12
                        From that screenie what I saw (that diplomacy one) I think I know what the diplomacy will be like.

                        If you'd like to know, get SMACX (Sid Meiers Alpha Centauri and the Alien Crossfire expansion pack) and try.
                        -- What history has taught us is that people do not learn from history.
                        -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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                        • #13
                          SMAC is a great game, but SMAX actually ruined the fun for me, despite it having a few good improvements...
                          Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                          I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                          Also active on WePlayCiv.

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                          • #14
                            Originally posted by The_Aussie_Lurker
                            That is a good point and-given that the brokering of peace between two nations was in SMAC, it gave me some hope that other features of SMAC diplomacy would make their way into Civ4-including ability to base units in allied cities, forts and airfields; Protectorate/Vasselage agreements; Unit Trades. [/I]
                            Yes, I think we can't have really more than a few SMAC concept added and (hopefully) enough well managed by AI.

                            I can't believe in a Firaxis keeping a real ace hidden, at this point.
                            Hype is already spent to gain signatures on distribution / reselling contract.

                            IMHO they are keeping some game details secret because they must be forced to cut it later for bugs or unbalancing game logic.
                            "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
                            - Admiral Naismith

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                            • #15
                              The best diplomatic enhancement would be the UN. SMAC-style, not that poor excuse we had in Civ3. It's not the same face-to-face diplomacy, but the SMAC UN was one of the most fun things in it.
                              Solver, WePlayCiv Co-Administrator
                              Contact: solver-at-weplayciv-dot-com
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