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Your Worst Fear for Civ 4 (The Negativity Post)

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  • #31
    Originally posted by Modo44
    I really wanted to say something rude but it would be bad to get banned for such a silly thing...
    fear of geting banned



    My fear is: yin26 will not show us himself eating his copy of CIV.
    Co-Founder, Apolyton Civilization Site
    Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
    giannopoulos.info: my non-mobile non-photo news & articles blog

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    • #32
      Originally posted by vee4473


      ditto, i mentioned the same question when the previews came out.

      suspiciously absent details of diplomacy.
      ...Or they are reserving the best for the end!!!

      Oops! This isn't the positivity thread! Sorry, folks...
      Let me try again:

      Very suspicious. I'm afraid that Firaxis cut out all diplomacy. Crazy bastards!

      Well, I feel better being OT.
      RIAA sucks
      The Optimistas
      I'm a political cartoonist

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      • #33
        My worst fear for CIV4 is that it proves that I am finally tired of the whole genre and have nothing more to look forward to.
        We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
        If any man be thirsty, let him come unto me and drink. Vampire 7:37
        Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

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        • #34
          My fear is: yin26 will not show us himself eating his copy of CIV.


          Alright. For the record! Here is what I said:

          If ICS isn't still the dominant strategy in Civ 4, then I'll eat (at least part) of the cardboard box! And if combat isn't as dull as ever, I'll eat more parts!


          I hereby affirm that I will follow through on this. In fairness, though, it's hard to imagine a Civ game that isn't dictated by ICS (not the exploit version but the mass cities everywhere version) and dull combat. Certainly nothing announced about Civ 4 appears to counter this, though Briggs said some tweaks to the game mean you don't "necessarily" need to build lots of cities. Well, heck, you don't necessarily need to build two cities in Civ for that matter!

          On the second point, stack-to-stack combat doesn't bore people to death any more? But, giving Firaxis the benefit of the doubt for a moment, maybe they've worked this angle enough. I'd be happy if carefully planned combined arms, accounting for terrain features, are essential to winning wars. That is, I'm not interested in the eye candy but I do want combat that is meaningful and challenging (not just more 'amass and attack').

          If Firaxis delivers, however, on a game where the quality of your cities is far more important than their number, and where combat isn't more about micromanagement than it is strategic thinking, then I will eat part of the box. In fact, I have recipes ready, and I already know that I'd do this over three meals during one day. I will provide digital photos of the entire process, should one occur.
          I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

          "Yin": Your friendly, neighborhood negative cosmic force.

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          • #35
            You should take a high resolution video... I foresee lots of money in copyrights and licenses. Can you imagine how much Firaxis would pay for this video? yin, "their most formidable opponent" , eating the game cardbox because he lost a bet involving the whole concept of the game (well, sort of)!!!! Man, this is gold.
            RIAA sucks
            The Optimistas
            I'm a political cartoonist

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            • #36

              On the second point, stack-to-stack combat doesn't bore people to death any more? But, giving Firaxis the benefit of the doubt for a moment, maybe they've worked this angle enough. I'd be happy if carefully planned combined arms, accounting for terrain features, are essential to winning wars. That is, I'm not interested in the eye candy but I do want combat that is meaningful and challenging (not just more 'amass and attack').
              actually, from the preview I read it sounded like they'd simplified combat even more, and now units only have one combat number instead of two.

              why can't they just use the civ2 system? it was so much better.
              By working faithfully eight hours a day, you may get to be a boss and work twelve hours a day.

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              • #37
                I have a gut feeling you might love the game, Yin. Of course, you will never admit it.

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                • #38
                  LOL! Hey, yes, this might be a pay-per-view moment. Of course, I might be the only one paying to view it...By the way, if I love the game, I will be honest about that. As I said at one point some years ago here:

                  "Pessimism is just optimism looking for the light at the end of the tunnel."
                  I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                  "Yin": Your friendly, neighborhood negative cosmic force.

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                  • #39
                    That the relaunched combat system proves to be a dull scissors-stone-paper arrangement.

                    Second would be a radius system which rewards uniform city placement (one city every four squares). But I've little doubt that this is in the game.

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                    • #40
                      Originally posted by yin26
                      "Pessimism is just optimism looking for the light at the end of the tunnel."
                      It's a train.
                      Seriously. Kung freaking fu.

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                      • #41
                        Yes, but does the train have infinite movement per turn?
                        I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                        "Yin": Your friendly, neighborhood negative cosmic force.

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                        • #42
                          [q=yin26]
                          "Pessimism is just optimism looking for the light at the end of the tunnel."[/q]

                          Pessimism is optimism looking for light in the wrong damn direction!
                          Solver, WePlayCiv Co-Administrator
                          Contact: solver-at-weplayciv-dot-com
                          I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                          • #43
                            And if infinite rail movement is gone, maybe we should have Yin add some shredded EULA to his food ?
                            Solver, WePlayCiv Co-Administrator
                            Contact: solver-at-weplayciv-dot-com
                            I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                            • #44
                              Originally posted by Kc7mxo


                              actually, from the preview I read it sounded like they'd simplified combat even more, and now units only have one combat number instead of two.

                              why can't they just use the civ2 system? it was so much better.
                              it's not simplified, it's different.
                              Indeed any unit has one number instead of attack/defense. Though units have advantages against some units, units will be promoted and specialise in some arts of war. This will ballance your army and make the battles different. Not more simple.

                              In fact the cIv/cIIv/cIIIv model was simple.
                              Put mechs (good defense number) in your cities and use tanks/armors to attack. Sometimes (cIIv) howitzers came in use. Sometimes bombers were cool, but in the end the combat system was quiet simple.

                              Just make the best defense and attack units.

                              [b]Oh wait, I have something to contribute to the negative vibe of this thread: I'm afraid that Yin won't understand the new concepts of the game and will not like it because of that! [/]b
                              Formerly known as "CyberShy"
                              Carpe Diem tamen Memento Mori

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                              • #45
                                Pessimism is optimism looking for light in the wrong damn direction!


                                Nice one!

                                I'm afraid that Yin won't understand the new concepts of the game and will not like it because of that!


                                Possible, of course. More likely is I'll understand it perfectly well and still hate it. I'll just say now, though, to save some time, that any single item that is a baby step forward won't get my support. However, if all the baby steps add up to a game that's at least not a complete annoyance to play, then I'll gladly annouce it a success over Civ 3 and will gladly await the mod process to begin.

                                P.S. Let's not start the "Yin only wants a revolution" stuff again. I understand many players at Poly are completely happy with incremental improvements to the Civ series, and I certainly don't begrude you. In many ways, in fact, I wish I were less demanding of my computer gaming experiences. However, a polished Civ 4 with great modding and MP options does sound appealing (but this is the negativity thread, so ignore that!).
                                Last edited by yin26; August 2, 2005, 17:08.
                                I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                                "Yin": Your friendly, neighborhood negative cosmic force.

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