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Initial attack blues in CivIV?

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  • Initial attack blues in CivIV?

    I've noticed that on my first attack in CivIII that I almost always lose. It's gotten to the point that I always hit first with a junk unit before going in with the real thing. I suppose this is another way to tilt things towards the AI because of its limitations but it is a bit...frustrating. Will initial attack blues continue in CivIV? Anyone know?
    Long time member @ Apolyton
    Civilization player since the dawn of time

  • #2
    I've never noticed that. Could it be that you lose because you're attacking with a junk unit.
    Do you believe in Evil? The Nefarious Mr. Butts
    The continuing saga of The Five Nations
    A seductress, an evil priest, a young woman and The Barbarian King

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    • #3
      Re: Initial attack blues in CivIV?

      Originally posted by Lancer
      I've noticed that on my first attack in CivIII that I almost always lose. It's gotten to the point that I always hit first with a junk unit before going in with the real thing. I suppose this is another way to tilt things towards the AI because of its limitations but it is a bit...frustrating. Will initial attack blues continue in CivIV? Anyone know?
      I think the RNG Gods don't like you.

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      • #4
        It's because Warriors suck.

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        • #5
          Well, Warriors wouldn't be so bad in civ3 if they were a 2-1-1 instead of 1-1-1. Make spears 2-2-1 while you're at it, and archers 1-2-1.

          I've got to stop coming here. It is still months till release, and there is just a bunch of speculation and heresay here (with infrequent exceptions). Back to studying about a REAL empire (the Roman one), literature, and some CtP2 AoM.

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          • #6
            Not just warriors but everything else. Check it out, play a game of Civ 3. Attacks that should win usually lose if it's the first attack. My use of junk units is a result of this, not the cause. I use em to lose em, since it's likely I'll lose the first combat anyway. Not every time, but something is holding the statistical laws in contempt...
            Long time member @ Apolyton
            Civilization player since the dawn of time

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            • #7
              Since Civ4 units only have one Strength value, combat is going to be different. Hopefully for the better.
              Solver, WePlayCiv Co-Administrator
              Contact: solver-at-weplayciv-dot-com
              I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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              • #8
                Originally posted by Solver
                Since Civ4 units only have one Strength value, combat is going to be different. Hopefully for the better.
                I'm not very hopeful on that.

                Promotions look like something to be hopeful about, but the 1 combat value looks unnescescarily dumbed down.
                Resident Filipina Lady Boy Expert.

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                • #9
                  Promotions look like something to be hopeful about, but the 1 combat value looks unnescescarily dumbed down.


                  It's not dumbed down, it's more of a way to ensure fair combat results unlike the semi-random crap in Civ3. Soren (or was it Jesse?) said that basically, it means that firepower is back as unit deals damage proportional to its own strength. If so, that is going to provide much more fair combat results.

                  Plus, it looks like with all the promotions and other bonuses that have been mentioned (such as the archer bonus at city defense) there will actually be more variables involved in Civ4 combat than there were in Civ3.
                  Solver, WePlayCiv Co-Administrator
                  Contact: solver-at-weplayciv-dot-com
                  I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                  • #10
                    I think that the first thing I'll attack in CivIV is going to be a wild animal...
                    I watched you fall. I think I pushed.

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                    • #11
                      Originally posted by Jaybe
                      It is still months till release...Back to some CtP2 AoM.
                      Since civ4 isn't going to be out for a few months yet, this is a good suggestion to fill the time.

                      Might make for some interesting comparisons too...
                      Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
                      ...aisdhieort...dticcok...

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                      • #12
                        Originally posted by Lancer
                        Not just warriors but everything else. Check it out, play a game of Civ 3. Attacks that should win usually lose if it's the first attack. My use of junk units is a result of this, not the cause. I use em to lose em, since it's likely I'll lose the first combat anyway. Not every time, but something is holding the statistical laws in contempt...
                        I'm not sure what you mean by "first attack." First attack of the game? The first from a stack? What?
                        Tutto nel mondo è burla

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                        • #13
                          Originally posted by Solver
                          Since Civ4 units only have one Strength value, combat is going to be different. Hopefully for the better.
                          I actually liked the different attack/defend strengths. It made for decisions - do I want to be aggressive or defensive?
                          I also liked the Civ2 concept of increased defense against certain units - like pikemen against mounted units.

                          That said, as long as the units have different modifiers against different types of units, I'm OK with one basic strength number. Tanks should be stronger against tanks than against infantry.
                          The (self-proclaimed) King of Parenthetical Comments.

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                          • #14
                            Ninot, are you trying to say that "fast" units being the (almost) exclusive attackers in civ3 was better!?
                            Being a historical wargamer since the mid-60's, it was a most galling feature, and I adjusted A/D strengths as soon as I could do so.

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                            • #15
                              I actually liked the different attack/defend strengths. It made for decisions - do I want to be aggressive or defensive?


                              That was no decision. In Civ3, for instance, it meant that you put the unit with the best defense value in cities, then spam the unit with the best attack number a lot and attack the enemy ad nauseum.
                              Solver, WePlayCiv Co-Administrator
                              Contact: solver-at-weplayciv-dot-com
                              I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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