In Civ3, I first like to space out metropolises so that none of the city radius tiles overlap, then toward the modern era, stuffing small (size 3 or so) towns in the areas around them. This creates the feel of suburbs, but don't steal too many resources from the larger cities.
but I often questioned why a city of size 30 (4,650,000 people) looks no different than a size 13 (910,000 people) city (I know they just use the same sprite). I think that the functionality need not change for huge cities, but the graphic should every 5 or so size steps (for added realism). I tried modding, but I can't figure out a way to do it (can only change the existing size specifications of town/city/metro, not add new ones).
So my suggestion for Civ4 would be that I hope something like suburbs and sprawl get implemented somehow. Perhaps as the city gets bigger, some houses can appear in the surrounding tiles. I think that'd be cool.
BTW, has anyone seen any screenshots of modern-era Civ4 cities? It'd be nice if there's a future era as well.
but I often questioned why a city of size 30 (4,650,000 people) looks no different than a size 13 (910,000 people) city (I know they just use the same sprite). I think that the functionality need not change for huge cities, but the graphic should every 5 or so size steps (for added realism). I tried modding, but I can't figure out a way to do it (can only change the existing size specifications of town/city/metro, not add new ones).
So my suggestion for Civ4 would be that I hope something like suburbs and sprawl get implemented somehow. Perhaps as the city gets bigger, some houses can appear in the surrounding tiles. I think that'd be cool.
BTW, has anyone seen any screenshots of modern-era Civ4 cities? It'd be nice if there's a future era as well.
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