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  • Civ4 Pre-Release Information - Update Thread

    This thread exists to inform the community of changes made to the Information section of Apolyton's Civ4 website.

    You can't post here, if you want to discuss any of these changes (or propose some yourself), post in the Discussion Thread instead. This thread only serves to provide summaries of changes made. Every post means a new update has been made, so you don't have to wade through long discussions. If you want to be kept up-to-date by email, subscribe to this thread (click here to do so) and you will receive an email every time I post an update.
    Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

  • #2
    Two updates have been posted in the last few days:

    June 1:
    Official section added

    June 4:
    Updated everything with info from the new Barry Caudill interview:
    - Overall design section expanded with paragraphs on accessibility and AI
    - Added paragraph about reduced map sizes to Terrain section
    - Added Keshik as Mongol UU and also a comment that all civs except the Babylonians have been spotted during or after E3 (Arabs and Aztec were mentioned in the interview), so that if the Greeks or any other Civs are included, it is very likely to be at the expense of the Babylonians
    - Modding section renamed Modding & Scenarios and a comment added that the game will probably ship with a few built in scenarios
    - Added Bonus vs Mounted and Bonus vs Melee for Pikeman and Axeman respectively in the Units
    - The following quote: " you could have a bureaucratic vassal tribal government with a free religious system and a free-market economy" leads me to add bureacracy as Legal civic and Tribal Rule? as Government. Since Vassal and serf are more or less synonyms, I'm gonna assume that Barry referred to Serfdom when he spoke of 'Vassal', especially since Labor is the only category left (unless I placed one of the other four wrong, but it seems to make sense).
    - added the tidbit that Barry worked on every Civ game since Civ2: MPG to the Development section
    - the scenario editor is apparently called the World Builder, added this to the Modding section
    Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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    • #3
      Updated with the latest info extracted from the Gamereactor video:

      - Added comment that game speeds resemble accelerated production in section Game Speed
      - Added to Combat that units of different types can be part of the same army and can be moved around as one.
      - Added comment that at least 12 players are supported in MP and Civilizations sections
      - Added to Civilizations section that every leader has two traits, listed the known traits of Militaristic?, Creative and Organized, added Asoka as second Indian leader and Memphis as Egyptian city
      - Added to Terrain that only Jungle, Forest and Hills give defensive bonuses
      - Added new Civics info: Organised Religion as Religious civic, Civil Service required for Bureaucracy
      - Added info to Combat that the longer a unit is fortified, the bigger the defensive bonus it gets
      - Added comment on moving units to UI section, as well as a comment that the UI is still very much under development so not much can be said about it yet and a comment that the entire UI is in Python
      - Added comment on Sid's involvement to Development: that he comes down and plays MP and gives feedback and helps with mangament
      - Replaced Fortress? with Castle and added effect comment to Walls and Castle, added moved Granary to the correct icon, added Barracks, removed question marks from Monestaries and Lighthouse
      - Renamed Samarra Mosque to Spiral Minaret, removed question marks from Chichen Itza, Angkor Wat, renamed religion-specific Wonders to religion-specific Shrines
      - Added Unit stats: 6? Strength for Swordsman, 8? for Axeman, 3? for Catapult, Axeman is a Melee units, Catapult a Siege Weapon, Axeman and Spearman cost 35 Hammers; added Mechanized Infantry, renamed Tank to Modern Armor, moved War Chariot to appropriate icon
      - Added Generic Strength bonus promotions, confirmed and expanded Amphibious promotion
      - Confirmed Chichen Itza as being granted by Civil Service, added Bureaucracy
      - Added stats Grassland Hills, added 0% defense bonus where applicable, added Windmill to Tundra Hills
      - Renamed Hunting Camp? to Camp
      - Added 0 Gold to Copper, 7 Gold to Gold

      Based on the PC Gamer info Platypus Rex posted, I also expanded the Great People info: there are about 100 in total and specialists gather Great People points, which determine what type of Great Person you get. But this latter point may turn out to be a misunderstanding, so I might remove that info again in a few hours.
      Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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