New Idea
Its better to let the Player define size of buildings and city improvements.perhaps larger improvements may have more effects and take more time to build.
for example : I build a library with size 2 because the city that builds it is small, or in my capital I say to build library size 7 because I want to have the largest library in the wotld (and the game tells which civilization has the biggest one).
or another example : I am persia, my biggest university is in pasargad with size 22, but America has university with size 24 in NewYork, Pasargad is building a great wonder so I tell the persepolis to expand its university from size 18 to 25.
the amount of shields depend on size exponentialy.
for example : building university size 8 takes 1280 shields but university of size 4 takes 320 shields, or size 1 takes 20 shields. (exponential values)
a thing similar to great wonders, but all of sizes is different and no limit on building them in any time ...
Its better to let the Player define size of buildings and city improvements.perhaps larger improvements may have more effects and take more time to build.
for example : I build a library with size 2 because the city that builds it is small, or in my capital I say to build library size 7 because I want to have the largest library in the wotld (and the game tells which civilization has the biggest one).
or another example : I am persia, my biggest university is in pasargad with size 22, but America has university with size 24 in NewYork, Pasargad is building a great wonder so I tell the persepolis to expand its university from size 18 to 25.
the amount of shields depend on size exponentialy.
for example : building university size 8 takes 1280 shields but university of size 4 takes 320 shields, or size 1 takes 20 shields. (exponential values)
a thing similar to great wonders, but all of sizes is different and no limit on building them in any time ...
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