Originally posted by MattPilot
What i'm saying is, add as many features as possible. If selling Workers between AI civs hurts the game, then don't allow that. But the player should still have that feature.
Singleplayer is about the player, not the AI.
The more features, the better. If a player decides to exploit a feature then by all means, let him do that. If players want to play within the games rules, then thats a decision those players can make by not using exploits.
What i'm saying is, add as many features as possible. If selling Workers between AI civs hurts the game, then don't allow that. But the player should still have that feature.
Singleplayer is about the player, not the AI.
The more features, the better. If a player decides to exploit a feature then by all means, let him do that. If players want to play within the games rules, then thats a decision those players can make by not using exploits.
Comment