Announcement

Collapse
No announcement yet.

Promotions favour aggressive strategies?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Promotions favour aggressive strategies?

    The myriad of unit abilities that are apparently being introduced in CIV look interesting, but I'm not so sure about them being accessed by promotions only. This would seem to favour an aggressive strategy. Unless you constanly have someone to fight you'll be stuck with vanilla flavoured units while you warlike opponent has a wide variety of specialised units gained through promotions.

    Maybe builders get other advantages so it's obviously impossible to access the overall game balance without seeing the whole picture. The way I've tended to play Civ II, SMAC(X) and in the last week or two Civ II, is to be a peacefull builder for most of the game with a relatively small (geographically speaking) empire, and then later on with tech superiority run amok with advanced units. It would seem that unit promotions work against this strategy, encouraging more frequent wars to keep you stock of jungle fighters or amphibious landers or whatever at reasonable levels, instead of just being able to build them when neccessary.

    Of course making veteran players change their styles of play is not neccassarily a bad thing, but I was interested in what anyone else thought about this promotions thing?

  • #2
    My hope is that a decent builder would have the edge with better basic units, and a better infrastructure to turn them out in case of a defensive war. The tactical war would go to the fighter, the attrition war to the builder.

    On the surface, the system makes sense... if you don't fight your units are green.

    It means the fighters are better fighters, which isn't amazingly unbalancing like the Great Leaders were in Civ III... the only way to rush a wonder and you HAD to get them by having LOTS of fights.

    Comment


    • #3
      There may be a lot of abilities at first sight, but at least some of them seem only to appear later on in the tech tree. "Amphibious" for instance.
      He who knows others is wise.
      He who knows himself is enlightened.
      -- Lao Tsu

      SMAC(X) Marsscenario

      Comment


      • #4
        Originally posted by Fosse
        My hope is that a decent builder would have the edge with better basic units, and a better infrastructure to turn them out in case of a defensive war. The tactical war would go to the fighter, the attrition war to the builder.

        On the surface, the system makes sense... if you don't fight your units are green.

        It means the fighters are better fighters, which isn't amazingly unbalancing like the Great Leaders were in Civ III... the only way to rush a wonder and you HAD to get them by having LOTS of fights.

        Actually, I have had a few Great Science leaders and used them to rush a wonder.
        A lot of Republicans are not racist, but a lot of racists are Republican.

        Comment


        • #5
          This is a valid concern, I'm also a builder at heart and I would not like to have to fight in order to specialize my units...
          I watched you fall. I think I pushed.

          Comment


          • #6
            Perhaps making your units veteran with barracks will allow to chose one speciality. Perhaps you can even 'buy' specialities investing a couple of gold pieces in a unit.

            PD: I like banana flavoured units
            Owww, I'm so cute! ^_^

            Comment


            • #7
              Good thread; this is a concern of mine as well. I too tend to be a builder. With C3C, I've had to do far too much warmongering... boo
              Let Them Eat Cake

              Comment


              • #8
                Originally posted by MrFun



                Actually, I have had a few Great Science leaders and used them to rush a wonder.
                Not until Conquests, you didn't.
                Vanilla Civ and PTW had only military leaders, but they did help balance the leader system when they added Scientific Leaders in the last expansion... If I remember correctly they also nerfed Military Leaders so that they could only build armies or rush small wonders.

                I'm looking forward to this new system. I think it'd be more fun to only get to promote units in the field instead of at barraks because it'd make the promoted units more special. But either way I think I'll enjoy it.

                Comment


                • #9
                  Originally posted by Alex
                  This is a valid concern, I'm also a builder at heart and I would not like to have to fight in order to specialize my units...
                  But like someone already said, it's more realistic to require you to fight in order for your soldiers to gain experience.

                  If you don't want to take the risk, why should you reap the benefits?
                  A lot of Republicans are not racist, but a lot of racists are Republican.

                  Comment


                  • #10
                    Whether or not the issue in the OP proves true, there still is a problem regarding warfare versus peace.

                    It is very difficult to play a non-warfare strategy against a warring opponent (AI or human). I would like to see more options other than building bigger swords and bombs.

                    Perhaps a more advanced economic system...or diplomacy model.

                    Alas, again this problem requires a more advanced AI programming model than what we have seen to date...
                    Haven't been here for ages....

                    Comment


                    • #11
                      Civ4 better be made so that builder strategies again can work properly...
                      Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                      I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                      Also active on WePlayCiv.

                      Comment


                      • #12
                        or??????

                        you will buy the game in a bad mood, not a good mood?
                        Haven't been here for ages....

                        Comment


                        • #13
                          I'm just grumpy. Fell asleep and awoke less than half an hour ago. But I do not like to have to wage war all the time when I'd rather build my empire.
                          Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                          I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                          Also active on WePlayCiv.

                          Comment


                          • #14
                            It's just too bad that Civs can't change 'nationality' over time. Starting as the Celts, and becoming the Germans or French or so after a certain 'trigger' point.
                            He who knows others is wise.
                            He who knows himself is enlightened.
                            -- Lao Tsu

                            SMAC(X) Marsscenario

                            Comment


                            • #15
                              Red/Green/Blue Mars trilogy

                              Comment

                              Working...
                              X