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  • Firaxis and the Community working in harmony

    Hopefully there will be a way found to enable modders to insert ADDITIONAL material into Civ 4 rather than merely substitute existing Firaxis material with their own creations.

    This would be truly awesome .... an expandible strategy game (like "The Sims", "Sim City" and "Zoo Tycoon"). Also, in this vein, it would be brilliant if several of these mods (additions) were to be designed to be FULLY compatible with one another.

    With Civ 3, most of the mods were designed in an extremely random fashion .... maybe Apolyton can try to integrate the mods a bit so that the fans can actively help Apolyton to create a "true legend of our times".

    "Firaxis and the Community working in harmony".
    This is a copy of an earlier reply I posted in my "other" thread dealing with the possibility of an MSP (Massive Single Player) scenario in Civ 4.


    In order to maximise the massive (and potentially even overwhelming) moddability afforded by Civ 4, would it not be appropriate for some of the established (and highly regarded) modders in this community to form some sort of committee to oversee the modding process?

    This would permit the following:

    # Some type of unified strategy so that the Civ 4 mods might not be quite as haphazard as the Civ 3 ones tended to be. After all, there are many cases of people needlessly "reinventing the wheel". Perhaps established modding teams could "collaborate" insofar as their mods (especially if they cover different eras or different aspects of the game) might be designed to be potentially compatible with each other.

    # Perhaps it might be possible for modders to separately add new resources and new structures to the game (independent of their mods) so that all users would have the opportunity of adding these items to their game? Obviously some degree of quality control and classification (graphics identification numbers, etc.) would be required in order to prevent compatibility issues. [This is certainly a potentially major problem that needs to be suitably addressed if it is indeed possible to actually add new material to Civ 4].

    # Other functions.


    Just imagine the massive potential for Civ 4 if the community were indeed able to fully optimise their modding contributions!!!! Civ 4 (via the Apolyton forum) could potentially have the same extensive range of extra structures made available for SimCity 4 (at the Simtropolis forum) and the same range of extra units made available at a host of The Sims-related exchanges.

    All this in addition to the greatest strategy game ever invented .....

  • #2
    Firstly, it's still too early. No one here has played Civ4, so no one has any idea of what needs to be modded in and so on.

    Secondly, there will definitely be some freelance modders who will anyway mod whatever they want and whatever they feel like. I know I will myself be changing a few numbers, if I find them to be bad for game balance.

    However, overall I'm sure that there will be some coordinated mod projects that will not only do relatively minor stuff such as adding new units, but will also accomplish much more - since the SDK of Civ4 will contain the game and AI code, tha will make Civ4 the most moddable Civ game yet. So, ther ewill definitely be some good coordinated overall game improvement going on, and that is indeed very exciting .
    Solver, WePlayCiv Co-Administrator
    Contact: solver-at-weplayciv-dot-com
    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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    • #3
      Re: Firaxis and the Community working in harmony

      Originally posted by Son of moose
      Civ 4 (via the Apolyton forum) could potentially have the same extensive range of extra structures made available for SimCity 4 (at the Simtropolis forum) and the same range of extra units made available at a host of The Sims-related exchanges.
      Well, they'd need to buy an extra server or two if that were the case.



      As far as structured modding... I'm sure something will form eventually, but really, I think creativity is better left flowing without boundaries put up by some rules, and that's how it will probably be for some time. People will just kind of make things they like and post 'em.

      I am really excited about the opportunities that seem to be possible for the game now.
      XBox Live: VovanSim
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      • #4
        I don't listen to anyone who was born a son of a moose.
        A lot of Republicans are not racist, but a lot of racists are Republican.

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        • #5
          You had a bad moose experience once?
          I love being beaten by women - Lorizael

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          • #6
            Its actually a long story.

            I think that I explained it somewhere in the official CotN forum.

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            • #7
              CotN?
              I love being beaten by women - Lorizael

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              • #8
                Originally posted by MrFun
                I don't listen to anyone who was born a son of a moose.
                I thought Iowa bordered Canada

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                • #9
                  Originally posted by Dr Zoidberg
                  CotN?
                  Probably Paradox's Crown of the North.
                  Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                  I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                  Also active on WePlayCiv.

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                  • #10
                    I like Paradox games, but I really hope cIV isn't like them...

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                    • #11
                      Yeah, I love the Paradox games, but civ is civ and EU is EU. Thee has to be a difference.
                      Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                      I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                      Also active on WePlayCiv.

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                      • #12
                        Originally posted by Nikolai
                        Yeah, I love the Paradox games, but civ is civ and EU is EU. Thee has to be a difference.

                        Yes... the difference between good and bad.
                        Rethink Refuse Reduce Reuse

                        Do It Ourselves

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                        • #13
                          Originally posted by Kuciwalker


                          I thought Iowa bordered Canada

                          Since when is the US state of Minnesota considered to be part of Canada?
                          A lot of Republicans are not racist, but a lot of racists are Republican.

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                          • #14
                            Originally posted by MrFun
                            Since when is the US state of Minnesota considered to be part of Canada?
                            Attached Files

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                            • #15
                              Self-pwned
                              Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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