Hopefully there will be a way found to enable modders to insert ADDITIONAL material into Civ 4 rather than merely substitute existing Firaxis material with their own creations.
This would be truly awesome .... an expandible strategy game (like "The Sims", "Sim City" and "Zoo Tycoon"). Also, in this vein, it would be brilliant if several of these mods (additions) were to be designed to be FULLY compatible with one another.
With Civ 3, most of the mods were designed in an extremely random fashion .... maybe Apolyton can try to integrate the mods a bit so that the fans can actively help Apolyton to create a "true legend of our times".
"Firaxis and the Community working in harmony".
This would be truly awesome .... an expandible strategy game (like "The Sims", "Sim City" and "Zoo Tycoon"). Also, in this vein, it would be brilliant if several of these mods (additions) were to be designed to be FULLY compatible with one another.
With Civ 3, most of the mods were designed in an extremely random fashion .... maybe Apolyton can try to integrate the mods a bit so that the fans can actively help Apolyton to create a "true legend of our times".
"Firaxis and the Community working in harmony".
In order to maximise the massive (and potentially even overwhelming) moddability afforded by Civ 4, would it not be appropriate for some of the established (and highly regarded) modders in this community to form some sort of committee to oversee the modding process?
This would permit the following:
# Some type of unified strategy so that the Civ 4 mods might not be quite as haphazard as the Civ 3 ones tended to be. After all, there are many cases of people needlessly "reinventing the wheel". Perhaps established modding teams could "collaborate" insofar as their mods (especially if they cover different eras or different aspects of the game) might be designed to be potentially compatible with each other.
# Perhaps it might be possible for modders to separately add new resources and new structures to the game (independent of their mods) so that all users would have the opportunity of adding these items to their game? Obviously some degree of quality control and classification (graphics identification numbers, etc.) would be required in order to prevent compatibility issues. [This is certainly a potentially major problem that needs to be suitably addressed if it is indeed possible to actually add new material to Civ 4].
# Other functions.
Just imagine the massive potential for Civ 4 if the community were indeed able to fully optimise their modding contributions!!!! Civ 4 (via the Apolyton forum) could potentially have the same extensive range of extra structures made available for SimCity 4 (at the Simtropolis forum) and the same range of extra units made available at a host of The Sims-related exchanges.
All this in addition to the greatest strategy game ever invented .....
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