Originally posted by Cabbagemeister
Okay, here's a question.
It's clear that in Civ3, the designers were trying to do something like the proposed tech-leaking...
So why didn't it work? Why are we still trying to propose methods to speed up tech research for the smaller civs? Was it just a matter of degree (e.g. the costs didn't vary enough), or was it a matter of concept (e.g. something about the idea was fundamentally flawed)?
Okay, here's a question.
It's clear that in Civ3, the designers were trying to do something like the proposed tech-leaking...
So why didn't it work? Why are we still trying to propose methods to speed up tech research for the smaller civs? Was it just a matter of degree (e.g. the costs didn't vary enough), or was it a matter of concept (e.g. something about the idea was fundamentally flawed)?
One thing I did not like about the tech leaking is that to some degree, it creates a disincentive to focus on research because it applied to everyone. (a tech welfare state anyone???) In early versions of civ3, it was a given that players would often set research at 0-10% and then either buy the techs they wanted or ride the coattails of someone else and then with cash, slingshot into the lead with some savvy trading. The act of actual research felt like a waste of effort.
The AI benefitted to some degree because of slanted trade deals that favored the AIs too, but once the player was able to get his cash house in order, he could catch up.
In this regard, I'd favor making all tech trading very expensive (and hard to accomplish for all players, be they AI or human). Keep a tech-leak for the AI that is tied into ranking in relation to the human player. (AI players that are behind the human player will get a research benefit that will allow them to gradually close the gap with the player, but once caught, the bonus will disappear - AI players above the human player will not lose anything to the player (or gain anything over and above their normal bonuses due to difficulty level)
The human player gains nothing, and at the same time, he does not really lose anything either. Bottom line - he has to concentrate on research for the sake of research.
On the surface, my solution probably has an 'unnatural' feel to it (it works more as a subtle cheat because it is slanted to the AI) but it is one of those situations where the gameplay it creates is better because the end result creates the need to internally create a climate of tech development that is based on research. After all, the cost of research is already modelled on an economic necessity (gold is the main engine that creates research). No need to slant it totally on the economic side...
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