So Firaxis, you want the graphics of the world to jump out? Then don't doll up something that should be as iconographicaly simple as the menu bars and city views!
CONTRAST between a simple, sharp menu set and the vibrant, flowing world set. One compliments the other in defining opposing forms - in that seperation; further ingraining gamer perception of function. When the game plays like a properly heterogeneous set up - it becomes a more enjoyable, replay worth product. Throw make up and cheap animations on everything you can and this franchise is going to become even less marketable.
The general terrain imporvements and wonder specials actually look impressive this time; good to see the development got away from art-school drop out red clay mountains and teal oceans. Very nice trick in appealing to the old-school Civ1 look. I just hope you don't plan on f*ing all else up with "caveman playing carnival game" animations (and the like).
Yet above all else.. Civilization's market niche must be recognized. 13 year old morons have better eye candy games to pay attention (and patronage) to than a classic, TBS series. If they're going to buy it - they're going to buy it because of the name, not a poorly rendered, cleavage baring Joan of Arc on the back of the box. Upon stamping "Civilization [X]" on the box - the 13 year old moron is already a sure sell. YOUR market to capitalize upon is the analytical, the formulaic, the re-player, the arrogant. Make this the only product for them!
Civ 1 was genius. Civ 2 was genius further defined. Civ 3 was nothing more than a dog by minds of the mediocre.
Civ 4 had better be computer heroin. Addictive and the ultimate, an ongoing fix for the mature suburbanite. Hook the aged and the arrogant who remember the old Civilization series, and do it now. If they're left too long, perchance too dissapointed, they will move on to real life. At which point, all you have left to cater to is slim portion of the eye-candy market. Pretty tough to do with a TBS, right?
Best wishes, and redemption of the series.
CONTRAST between a simple, sharp menu set and the vibrant, flowing world set. One compliments the other in defining opposing forms - in that seperation; further ingraining gamer perception of function. When the game plays like a properly heterogeneous set up - it becomes a more enjoyable, replay worth product. Throw make up and cheap animations on everything you can and this franchise is going to become even less marketable.
The general terrain imporvements and wonder specials actually look impressive this time; good to see the development got away from art-school drop out red clay mountains and teal oceans. Very nice trick in appealing to the old-school Civ1 look. I just hope you don't plan on f*ing all else up with "caveman playing carnival game" animations (and the like).
Yet above all else.. Civilization's market niche must be recognized. 13 year old morons have better eye candy games to pay attention (and patronage) to than a classic, TBS series. If they're going to buy it - they're going to buy it because of the name, not a poorly rendered, cleavage baring Joan of Arc on the back of the box. Upon stamping "Civilization [X]" on the box - the 13 year old moron is already a sure sell. YOUR market to capitalize upon is the analytical, the formulaic, the re-player, the arrogant. Make this the only product for them!
Civ 1 was genius. Civ 2 was genius further defined. Civ 3 was nothing more than a dog by minds of the mediocre.
Civ 4 had better be computer heroin. Addictive and the ultimate, an ongoing fix for the mature suburbanite. Hook the aged and the arrogant who remember the old Civilization series, and do it now. If they're left too long, perchance too dissapointed, they will move on to real life. At which point, all you have left to cater to is slim portion of the eye-candy market. Pretty tough to do with a TBS, right?
Best wishes, and redemption of the series.
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