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Reading that info and knowing UGO as I do, I can only conclude they based that article on info posted on this forum and/or CFC and twisted it to make it look like they didn't. And in that process they made up a whole bunch of stuff and messed up some facts: "Countries can found entire religions, such as Catholicism or Hinduism", "Trying to make peace with Hitler (if he makes the final version) will have disastrous results.", "Combining various types of firepower (e.g.: ranged weapons plus cavalry) will have a cumulative effect in battle", "The tech tree will not be split into eras, so once you've invented a technology, it's yours for good." (WTF?)
I don't think we should take anything in that article too seriously...Last edited by Locutus; May 15, 2005, 06:15.
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That article is very sloppy.
The very first sentence: "Sid Meier's masterpiece Civilization is considered by many to be the granddaddy of the real-time strategy genre."
Apparently, the writer does not even know the difference between real-time strategy and turn-based strategy.'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
G'Kar - from Babylon 5 episode "Z'ha'dum"
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Originally posted by The diplomat
The very first sentence: "Sid Meier's masterpiece Civilization is considered by many to be the granddaddy of the real-time strategy genre."
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Originally posted by Locutus
Actually, that's probably the one thing he got right. The first RTS titles were very much inspired by Civilization (in fact, Sid originally intended Civ to be a RT game ) The idea of empires placed on a map, building cities/bases, expanding their territory and waging war, and things like resource collection, the tech tree and ages, improvements and wonders, fog of war, etc... those are all thing that are now the cornerstones of RTS but were first seen on a computer in Civ. Civilization *is* indeed seen as the grandfather (not founder) of RTS. But you have to be a real old fart to know thatHi, I'm RAH and I'm a Benaholic.-rah
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Originally posted by Locutus
"Trying to make peace with Hitler (if he makes the final version) will have disastrous results.",
I know that many Generals have done attrocities but for real Adolph Hitler doesnt need to be in this game
Bruce K. Cronkite A.K.A. Grandpa TrollHi, I'm RAH and I'm a Benaholic.-rah
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Originally posted by Alex
I love the "tech tree is not split into eras" part. It just doesn't make any sense.
as stated above I aint an Old Fart but an Old Troll
ok what is the difference that you are speaking of?
I am simply asking what is wrong splitting into eras?
I mean you couldnt make airplanes if you had discovered engines parts?
or some sort of science to allow you to possess knowlege?
or am I just so far behind in the learning curve?
Please help an old worn old Grandpa Troll understand the arguements / points / counter -points of this what you describe?
GrampsHi, I'm RAH and I'm a Benaholic.-rah
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well, I can see it from a customizability (new word) standpoint that instead of being limited to just 4 eras you now can just put everything in one. There were always complaints that there was no way to add another era in Civ3. In addition to that now you won't have to research techs you don't want in order to advance, you're pretty much only required to research what you want/need from the way that it sounds.
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Originally posted by Wise Ass
well, I can see it from a customizability (new word) standpoint that instead of being limited to just 4 eras you now can just put everything in one. There were always complaints that there was no way to add another era in Civ3. In addition to that now you won't have to research techs you don't want in order to advance, you're pretty much only required to research what you want/need from the way that it sounds.Founder of The Glory of War, CHAMPIONS OF APOLYTON!!!
'92 & '96 Perot, '00 & '04 Bush, '08 & '12 Obama, '16 Clinton, '20 Biden, '24 Harris
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Originally posted by Grandpa Troll
Ok
as stated above I aint an Old Fart but an Old Troll
ok what is the difference that you are speaking of?
I am simply asking what is wrong splitting into eras?
I mean you couldnt make airplanes if you had discovered engines parts?
or some sort of science to allow you to possess knowlege?
or am I just so far behind in the learning curve?
Please help an old worn old Grandpa Troll understand the arguements / points / counter -points of this what you describe?
Gramps
"The tech tree will not be split into eras, so once you've invented a technology, it's yours for good."
This just doesn't make sense, as Locutus and Adagio have pointed out.I watched you fall. I think I pushed.
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Originally posted by Adagio
(...) so once you've invented a technology, it's yours for good
Ehhhmmm... yeah? In what games has it been possible to 'forget' a tech after inventing it?
In real life, it has happened with some civilizations... the Chinese for example, rediscovered many ideas/technologies the Europeans brought despite China inventing/discovering the very same things generations previously.
Again, bad idea for a game, I would think.Haven't been here for ages....
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You can institute any type of government that you desire including democracy, totalitarian regime, conscription, emancipation, etc. If you're having a hard time understanding why Communism failed, give it a go in Civ IV and see for yourself.
This is silly, as I usually play as a communist state, (until I discover fascism), and it works quite well as a government system.
Emanicapation? As a government?
Conscription is not a government, just a way to increase military.
Whoever wrote this article obviously has seen(not played) the previous games, read some reviews, and these forums, and made stuff up.
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