The Civ3 civil unrest is quite a bore, because it is totally predictable, and just requires you to open up the city and make an entertainer to resolve it (or tweak the happiness slider). In other words its just a tedious administrative task. So I'm not sad to see that go. I won't even discuss the culture flipping nonsense, the sooner that is buried the better!
The "Rome Total War" game though has an excellent rebellion model. Its a probabalistic thing, so you can never be totally certain whether a city might rebel, though you can affect the likelihood according to temples, food, and garrison strength. If it rebels you can either send a diplomat to bribe it back, or an army to repress it. Depending on your preference you can leave the likelihood of rebellion high, saving money on building temples and stuff but keep an army handy to clear up any disorder that occurs, or you can keep everybody happy. I find this model is a good addition to the enjoyment of the game, as it makes it more difficult as your empire gets larger, to keep all your cities in order, while still keeping armies available to expand (though I have noticed that a few resounding military victories has an effect of reducing the probability of rebellions).
I think any civil war model would be better as an option, though, as there are some types of Civ player that might not enjoy it.
The "Rome Total War" game though has an excellent rebellion model. Its a probabalistic thing, so you can never be totally certain whether a city might rebel, though you can affect the likelihood according to temples, food, and garrison strength. If it rebels you can either send a diplomat to bribe it back, or an army to repress it. Depending on your preference you can leave the likelihood of rebellion high, saving money on building temples and stuff but keep an army handy to clear up any disorder that occurs, or you can keep everybody happy. I find this model is a good addition to the enjoyment of the game, as it makes it more difficult as your empire gets larger, to keep all your cities in order, while still keeping armies available to expand (though I have noticed that a few resounding military victories has an effect of reducing the probability of rebellions).
I think any civil war model would be better as an option, though, as there are some types of Civ player that might not enjoy it.
Comment