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New Civ-specific ability: shepherd

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  • New Civ-specific ability: shepherd

    The shepherds are an very important part of story, like in mongolia and middle-east. A shepherd country must produce at least one food in any terrain (even mountains and deserts, where it is a very important way of survive). Any other sugestion?
    "We, civilizations, now know that we are mortals...", Paul Valéry

  • #2
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    • #3
      maybe as a tile improvement?

      place the sheppard on a hill, +food

      what would this add to the grand scheme of game play?

      Taxi drivers are important im most major sities. I would not want them in game play.
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      • #4
        As a civ trait it's rather silly (of course, I don't know if they're retaining civ traits in Civ4 anyway). It wouldn't make much sense once you got into the Industrial age. Agriculture and industry have effectively marginalized shepherding in today's world.

        I think the agricultural trait is enough.
        Tutto nel mondo è burla

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        • #5
          Agricultural trait = bonus food

          Agriculture = "herding" + "farming"

          Shepherding = herding


          Yep, I'd say it's been covered.

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          • #6
            How about a New Zealand civ with the trait "Sheep ********." The civ would get an extra happy face in every city that had a sheep resource tile in its borders.
            Tutto nel mondo è burla

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            • #7
              Ahem.

              Australia has 200+ million sheep and only about 20 million people.

              NZ has 20+ million sheep and about 4 million people.
              be free

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              • #8
                The shepherd countries have an big importance in history; some races stablished farms to get food, and some races continue to be semi-nomadic, getting food by keep animals. They moved with the sheeps (and other animals) to get new pastures for them, and them come back when the grass grow again. Some cultures like the hebrews, the tibetans and the mongols/ tartarians were shepherd countries. The shepherds were the first to tame horses and use the iron. They continued attacked the peaceful farming villages, making them have at least a few soldiers to defend from them. If agricultural means shepherds and farmers, it would be better divide it into these two.
                But maybe each civ specific ability should have bonus of a few resources, like farmers-> bonus to wheat, shepherds-> bonus to cattle and seafaring-> bonus to fish.
                "We, civilizations, now know that we are mortals...", Paul Valéry

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                • #9
                  Oh, I forgot: yes, at Industrial age it makes not much sense, but until there you probably will irrigate most deserts. And there are still people that are shepherd- like on the middle east.
                  "We, civilizations, now know that we are mortals...", Paul Valéry

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                  • #10
                    Elda: I guess you posted while still being in April 1st(here you posted half an hour too late)?
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                    • #11
                      I once thought about being able to have two kinds of agriculture in Civ, intensive (more food, but also more pollution and destruction of fertile soil) and extensive (i.e. herding)

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                      • #12
                        Originally posted by Platypus Rex
                        maybe as a tile improvement?

                        place the sheppard on a hill, +food

                        what would this add to the grand scheme of game play?

                        Taxi drivers are important im most major sities. I would not want them in game play.
                        The worker could be consumed by creating a shepherd on a tile to give it the +1 food bonus. I suppose that would be the only allowed terrain bonus for that tile, so that way every tile wouldn't have a shepherd on it. The shepherd would be used in rare circumstances where a city is covered by mountains and hills and needs a higher food production. Other than, I don't think there is any good implementation of the idea.
                        However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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                        • #13
                          Originally posted by Sn00py
                          Ahem.

                          Australia has 200+ million sheep and only about 20 million people.

                          NZ has 20+ million sheep and about 4 million people.
                          Notwithstanding source checking, that doesn't really dispel the myth you know.....

                          Anyway, the Falklands is the daddy for sheep jokes: 600,000 sheep and 3,000 people.
                          One day Canada will rule the world, and then we'll all be sorry.

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                          • #14
                            Originally posted by Max Sinister
                            I once thought about being able to have two kinds of agriculture in Civ, intensive (more food, but also more pollution and destruction of fertile soil) and extensive (i.e. herding)
                            I've thought of that, too. The Dustbowl happened because a tractor was so much more efficient than an ox.

                            If we use a PV system we could use a system like this:

                            Early Farm = +1 food 200 Pv No ecorisk
                            Agrocultural Revolution = +2 food 500Pv Very Low Eco risk
                            Industrial (and factory farms) +3 food 700 PV Very High eco risk
                            Space Age Farms +4 food 1200 PV (satelites are expensive) Moderate eco risk (satelilites spot problems early)

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                            • #15
                              Originally posted by realpolitic


                              I've thought of that, too. The Dustbowl happened because a tractor was so much more efficient than an ox.

                              If we use a PV system we could use a system like this:

                              Early Farm = +1 food 200 Pv No ecorisk
                              Agrocultural Revolution = +2 food 500Pv Very Low Eco risk
                              Industrial (and factory farms) +3 food 700 PV Very High eco risk
                              Space Age Farms +4 food 1200 PV (satelites are expensive) Moderate eco risk (satelilites spot problems early)
                              Sounds like tooooooooooo much micromanagement to me and not any additional gameplay depth.
                              However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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