Originally posted by TechWins
That could include the most shunned religion in diplomacy but allow for the best scientific research.
That could include the most shunned religion in diplomacy but allow for the best scientific research.
To what extent Civ 4 will have religious technologies, aside from the normal Polytheism, Monotheism, Theology -- possibly coulde include Philosophy into that category under some arguments, is unknown. At what point religious starts to develop is, also, unknown. Once a Civ does begin to generate religious influence throughout its empire is once scientific research should begin to decrease; however, there are ought to be a catch to that. [Lets assume that religious influence is city-based, just as culture is; the scientific research for that city could be decreased to some degree based on its religious influence amount.] Eventually there will reach a point in an empire where the religious influence almost reaches its epoch and scientific research is nearing a halt. This structuring of religious influence over scientific research would create a similar feeling to the Dark Ages.
Do not forget what period of history came after the Dark Ages -- the Renaissance. If certain technologies are researched, per se Astronomy*, scientific research (undecided whether religious influence should decrease and scientific research increase or whether the extent to which religious influence decreases scientific research would be minimalized--I'm leaning towards the latter...) would begin to increase once again. After a few of these scientific triggering technologies were researched it would almost envelop the appearance of a Renaissance as scientific research would be at a much higher point.
Of course there are drawback to this idea. For one the a whole new timeline system would have to be readily integrated into Civ4. Currently in Civ3 such a decrease in scientific output would throw off the game entirely, and the whorish nature of the technology trading system might throw things off a bit, as well. Maybe not to the simulating historical sense I put the religious-scientific system to but there needs to be a counter-balance between the two. A counter-balance would only add farther strategic depth to the game while emulating history.
* = formulated the helio-centric theory, which obviously opposed the Christian idea that God put forth man as the centre of the universe, hence a geo-centric viewpoint prior to astronomical findings of Copernicus. Yes, I do know the last statement has many other variants to it but sticking to the point it is a true claim.
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