Civ 1, 2 and 3 sometimes felt like they were just about playing efficiently, and following some kind of optimal strategy. Do this, this, this and this, or you lose!
Is it possible to create a Civ game where there is no perfect strategy? Where every move is a gamble?
I have one idea about having rock-paper-scissors relations between government types. One can imagine a game where fascist regimes mostly beat capitalist-democratic states using military might, the democrats mostly beat communists through economic productivity, and communists mostly beat fascists by means of guerrilla warfare and worker uprisings. Would this ensure that no government type is the perfect one?
Another possible way is making political influence less dependent on size. For instance, you could choose between being an omnipotent leader of a small country where the military, business and spiritual leaders are completely loyal, or a leader of a global empire, who is forced to compromise between the internal political forces.
What do you think? Can we get a Civ 4 where there is no kind of "killer strategy"?
Is it possible to create a Civ game where there is no perfect strategy? Where every move is a gamble?
I have one idea about having rock-paper-scissors relations between government types. One can imagine a game where fascist regimes mostly beat capitalist-democratic states using military might, the democrats mostly beat communists through economic productivity, and communists mostly beat fascists by means of guerrilla warfare and worker uprisings. Would this ensure that no government type is the perfect one?
Another possible way is making political influence less dependent on size. For instance, you could choose between being an omnipotent leader of a small country where the military, business and spiritual leaders are completely loyal, or a leader of a global empire, who is forced to compromise between the internal political forces.
What do you think? Can we get a Civ 4 where there is no kind of "killer strategy"?
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