In current Civ games, our government gain income by having our citizens work on a particular tile of land that generates some food, shield or gold. This system is so far okay and simple to handle.
However, it has serious shortcomings. As we know, while food production is directly related to land, because we need to grow crops or raise domestic animals for food on farmlands, other incomes like money and industrial production is not directly related to land.
By tying all three of them to a tile of land, it produces the snow-ball effect. As the civ gets more land, it becomes more powerful in all way (more food, more population, more gold, more shield, more tech), thus enabling it to wave wars to acquire even more land. All in all, I think the game put too much emphasis on quantity and not quality.
I think the government should gain income not by directly working a tile of land (unless it has 'gold' as bonus resource), instead, government should make money on taxations or state-owned enterprise. The player can raise or lower taxes, the amount of tax received will be based on the following factors:
-population size
-wealth of population (wealthier pops pay more tax)
-amount of business/industrial activities
-import duties
As the civ becomes more developed, the amount of business activies increases, and people becomes wealthier, generating more income.
Another way to make money is directly get involved in business. The government establish things like chinaware studios that makes china-dishes, and sell them abroad or domestically.(has to pay salary to workers), or automobile factories that make car and sell them around the world. You should even be able to establish business in another civ. This way, one civ can control another economically, reducing the need to wage war.
Military units and city improvements should not be build by using shield directly obtain from land. Instead, they should be built in those government-owned or private businesses. For example automobile factories can build cars, but in war time, it can switch to build tanks.
This way, it is possible for a tiny country to be much more powerful than a huge country, if the small country is more advanced and developed.
However, it has serious shortcomings. As we know, while food production is directly related to land, because we need to grow crops or raise domestic animals for food on farmlands, other incomes like money and industrial production is not directly related to land.
By tying all three of them to a tile of land, it produces the snow-ball effect. As the civ gets more land, it becomes more powerful in all way (more food, more population, more gold, more shield, more tech), thus enabling it to wave wars to acquire even more land. All in all, I think the game put too much emphasis on quantity and not quality.
I think the government should gain income not by directly working a tile of land (unless it has 'gold' as bonus resource), instead, government should make money on taxations or state-owned enterprise. The player can raise or lower taxes, the amount of tax received will be based on the following factors:
-population size
-wealth of population (wealthier pops pay more tax)
-amount of business/industrial activities
-import duties
As the civ becomes more developed, the amount of business activies increases, and people becomes wealthier, generating more income.
Another way to make money is directly get involved in business. The government establish things like chinaware studios that makes china-dishes, and sell them abroad or domestically.(has to pay salary to workers), or automobile factories that make car and sell them around the world. You should even be able to establish business in another civ. This way, one civ can control another economically, reducing the need to wage war.
Military units and city improvements should not be build by using shield directly obtain from land. Instead, they should be built in those government-owned or private businesses. For example automobile factories can build cars, but in war time, it can switch to build tanks.
This way, it is possible for a tiny country to be much more powerful than a huge country, if the small country is more advanced and developed.
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