Sure, England doesn't always start on an island every time you play, but if that bothers you, it should also bother you that it even has the name England
As for renaming civs, I often rename my civs in civ2, including all city names. Doing it for all the civs is a bit boring because I have to edit all the names of all cities in the txt files and that's boring since I have to change that each time I want to change the civs I play with. So I end up leaving the default names, but don't care if they are this or that tribe. In Civ3, I don't feel the UUs add anything historical because most of them are very badly chosen. I mentioned the English units, the Gallic swordsman is also something totally weird historically (in fact, swordsmen as a unit are a bit weird in general, but celtic ones..). Why do Germans have a tank instead of, say, Teutonic knights? Why can't Hannibal build elephants?
It would be very possible to allow every civ unique units at every age, with different names and graphics when applicable, if some conditions are unlocked, but prevent any civ from getting 2 different UUs in any single game. You'd have to pick your unit, and this could lock the same unit from other players.
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