I am completely for fixed civilization traits as they add variety to the game.
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It would be nice if the Unique Units functioned like this:
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Clash of Civilization team member
(a civ-like game whose goal is low micromanagement and good AI)
web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)
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Originally posted by LDiCesare
How does their being fixed add variety? There is more variety if the English are good with ships when they are near the sea and good at something else when they aren't. If you can change the abilities, you add more variety to the game. Traits = more variety. Fixed traits = Less variety.
Honestly, what was the difference between playing the Romans and the Chinese in Civ2, besides graphics? There was none, as all civs played the exact same way. That is a lack of variety.
Adding difference between civ adds variety.If you don't like reality, change it! me
"Oh no! I am bested!" Drake
"it is dangerous to be right when the government is wrong" Voltaire
"Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw
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Originally posted by Optimizer
I am completely against fixed civilization traits, because they are racist.Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
I praise you because I am fearfully and wonderfully made - Psalms 139.14a
Also active on WePlayCiv.
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Originally posted by Optimizer
I am completely against fixed civilization traits, because they are racist.
Well I do not believe that a good way to not be racist is to say that every culture is the same. And to start with, I wouldn't judge people based on their different ways and specializations.
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That's the problem: You can't say "the Germans are better in science than most other people" without saying "most people are less able to do science than the Germans (and a few others, of course)". And besides it's unrealistic: During some times of their history, there have been many good scientists in Germany, but during other times, they weren't better than other people. Human individuals may have traits that make them special - whole people don't.
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What is the difference betwene playing the English and the Germans right now besides UU's and civ traits, boh of which are for all intents and pruposes fixed?
Honestly, what was the difference between playing the Romans and the Chinese in Civ2, besides graphics? There was none, as all civs played the exact same way. That is a lack of variety.
Adding difference between civ adds variety.
I would like a civ that starts on an island to be better with ships than a civ who starts on a continent. I don't want to have the English be good shipbuilders in the middle of the desert.
The think I am discussing is "fixed". That's what this thread is about, about UUs not being fixed the way they are in civ3. Sure UUs and traits add variety, but why can't they be random, obtained through picks from the start (the way you choose your picks in MoM, Galciv and how many other games) or obtained thanks to in-game history (being on an island, deciding to build exclusive wonder X)?Clash of Civilization team member
(a civ-like game whose goal is low micromanagement and good AI)
web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)
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Originally posted by Max Sinister
That's the problem: You can't say "the Germans are better in science than most other people" without saying "most people are less able to do science than the Germans (and a few others, of course)". And besides it's unrealistic: During some times of their history, there have been many good scientists in Germany, but during other times, they weren't better than other people. Human individuals may have traits that make them special - whole people don't.But perhaps not so that if the Egyptians conquered half their continent during the first 2000 years, get to keep a militaristic trait, if they haven't touched a knife since...
Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
I praise you because I am fearfully and wonderfully made - Psalms 139.14a
Also active on WePlayCiv.
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Originally posted by LDiCesare
I am not against difference between civ, I am saying it doesn't have to be fixed. You could pick your traits when you start the game, and stick with the traits, and let the traits be random when you run the game the next time. A civ that builds the Pyramids is different (or should be) from one that doesn't. The behaviour of the ruler should vary from game to game, too. Unique units which are available based on environment/achievements instead of starting with the name 'chinese' add variety.
I would like a civ that starts on an island to be better with ships than a civ who starts on a continent. I don't want to have the English be good shipbuilders in the middle of the desert.
The think I am discussing is "fixed". That's what this thread is about, about UUs not being fixed the way they are in civ3. Sure UUs and traits add variety, but why can't they be random, obtained through picks from the start (the way you choose your picks in MoM, Galciv and how many other games) or obtained thanks to in-game history (being on an island, deciding to build exclusive wonder X)?
Civ as a game is hemmed in by certain parameters of history, and as such you simply don't have the freedom of a game like GalCivs were you can make up everything.If you don't like reality, change it! me
"Oh no! I am bested!" Drake
"it is dangerous to be right when the government is wrong" Voltaire
"Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw
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I like the idea of getting to be whatever "nationality" I want (so I can be true to my peeps- the Celts), but establishing the traits I want to be based on what I do during the game. I like the idea of being able to become the kind of civ your situation demands rather than being locked into a particular set of traits.
All civs start with the same core abilities. "Gateway" advances would be linked with certain traits and lead your civ to become that kind of culture. The first 2 gateway advances you discover determine your 2 basic traits, although there may need to be a rule such as "the first X civs to discover this gateway gain the trait". Some advances would be trait-linked and easier to discover for those civs. Certain "revolutionary" advances could either force or allow trait shifts.
At the dawning of a new era, a new set of gateway advances appears. Civs would immediately acquire the gateway advances for their traits and the next gateway advance discovered would add another trait. Perhaps the number of traits a civ is allowed to have may need to be capped at 3, so that in later eras you might be faced with the decision "Your people have discovered W, which allows you to become a T(W) culture. Your culture is currently T(X), T(Y), and T(Z). Do you wish to embrace the new spirit of T(W) and abandon one of your antiquated beliefs?"
Of course the questions become "could the AI handle this flexibility, would the AIs end up being too similar to each other, would it be too much of an advantage for the human player?"The (self-proclaimed) King of Parenthetical Comments.
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But Civ is NOT making up a universe like those games- that is the problem- why should there even BE a pyramids, or in fact ANY BUILDING we have, if in theory, you could have a society were for example there was never any religion?
Civ as a game is hemmed in by certain parameters of history, and as such you simply don't have the freedom of a game like GalCivs were you can make up everything.
The map you play on is not (necessarily) the world map, and civilizations are shaped by the place where they live and grow. Civ3 doesn't reflect that, and in this sense is a very bad simulation.
You can, in Civ2, replace your tribes name by whatever you want, in addition to renaming every city. You can effectively make your own world.
Why couldn't traits be determined by the place you start in instead of by the name of your tribe? The same for unique units.Clash of Civilization team member
(a civ-like game whose goal is low micromanagement and good AI)
web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)
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Originally posted by General Ludd
You have no idea what Civilization is, then.But I see your point.
I recommend you to try the old games, BigJMoney.
Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
I praise you because I am fearfully and wonderfully made - Psalms 139.14a
Also active on WePlayCiv.
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Originally posted by Max Sinister
That's the problem: You can't say "the Germans are better in science than most other people" without saying "most people are less able to do science than the Germans (and a few others, of course)". And besides it's unrealistic: During some times of their history, there have been many good scientists in Germany, but during other times, they weren't better than other people. Human individuals may have traits that make them special - whole people don't.
So is it racist/supremacist if I say that the guy next to me is not as good as I am in music or science? I say: Each one his tools and his will to use such tools, influenced by different circumstances/environments.
You say that "whole people don't" as a dogma here... I am sorry to say that I DID saw a difference between people of different countries while travelling: in some countries people cooked more (many hours a day? It's NORMAL that they get better than me at it), in some others food was just "to survive". For some a few deaths was less of a deal (historical influence here I think), in some others receiving guests has its formalities while in some others it was done lightly with "bring a smile"-philosophy, and in some others the guests' comfort were of upmost importance... The question is more "to which extent", and to see that all humans are from a same tree so branches don't go kilometers afar. I do agree, though, that this is changing and has to do with a whole bunch of factors which create the influence of the people around you, which were influenced themselves. And to which extent is it an important factor? This I'm scratching my head in front of the question... it's weird to see how humans are always so human but often get to different results nonetheless.
I personally believe that cultures and all that has to do with environmental factors: the precedent generation's influence (the past) just as what someone lives (the present).
One of the most surprising examples I saw? When Putin managed the crisis in the theatre by sending gas which killed hostage, Europeans (and America also i think) were all scandalized by the civilian sacrifice, while Russians thought the sacrifice was worth it. Russians have a whole history of hardship and sacrifice: First World War, Second World War, Soviet Regime... but also long before that. Other example? Isolated countries have certain tendancies, well-adapted to their situation. The USA have a history of isolationism-expansionism based on different factors forming their view of the world and adapted to their situation, etc.
All these influences are limited, but still existant. Is it done realistically in Civ3? That's another question, but maybe it cannot be done by now (it's not examined easily at all in reality neither. Is it to start with?!).Last edited by Trifna; February 27, 2005, 07:40.
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Originally posted by General Ludd
You have no idea what Civilization is, then.
It doesn't accomplish anything in this community for people to to create elite caste systems where only members of the community who have experienced the first games in the series have relevant opinions. No, I have a unique opinion from yours, since my objectivity has not been influenced by playing the first two titles in the three stage evolution of the civilization series.
I'm not saying your opinions aren't valid. Quite the contrary; your opinions are extremely important, as are mine.
As additional information, I have played Sid Meier's Alpha Centauri.
Now, let's stay on subject. Making emotion-based reactionist statements like General Ludd can throw a good thread off track.
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Hm, I find it interesting that a few people view acknowledging unique talent as 'racist'. However, even if it is true, I don't think it's going to influence the decisions of game developers -- at least not for a long time. I think it's also interesting how some players would like to see the game go in a completely different direction than other players. I wonder how the development team is going to address that. For instance, some of us want to see some 'historical traits', even if not historically accurate, continue to show in the game, while others want to be able to invent their own 'historical traits'. One thing I like a lot about Civ3 is the way it mixes it up. It gives you some ability to exist in a kind of fantasy world, but that world is partially limited by bits and pieces that were taken from the history of the real world. I don't think Civilization will (or should) strive for 100% historical correctness, but I also don't think they should just chuck history and go with a complete fantasy game. I mean, come on! If they did that, they might as well not even use the civilization names any more. Sure, England doesn't always start on an island every time you play, but if that bothers you, it should also bother you that it even has the name England. It should be a fantasy name. I don't think this is the direction the developers would want to take the game in, but I suppose we'll see. Don't forget that Atari is involved now; this might seriously upset some people.
=$= Big J Money =$=
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