So, yet another poll about the game mechanics.
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Intelligence model in Civ 4?
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Intelligence model in Civ 4?
29Spy units like Civ 1 & Civ 213.79%4Several unconventional warfare units like CTP17.24%5Espionage dialog box like Civ 313.79%4Object-verb interface - click on enemy cities on main map to order operations20.69%6Other kind of interface0.00%0Intelligence interface evolving over time27.59%8No unconventional warfare0.00%0Banana spies6.90%2The difference between industrial society and information society:
In an industrial society you take a shower when you have come home from work.
In an information society you take a shower before leaving for work.Tags: None
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Personally, I advocate a new kind of interface where you can click the enemy cities directly to carry out espionage and sabotage missions.
Thus, the interface would be object-verb-orientated like The Sims, so you click an object and then choose what action to perform.The difference between industrial society and information society:
In an industrial society you take a shower when you have come home from work.
In an information society you take a shower before leaving for work.
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There a few types of things to be built for spying:
- Units
- Embassy + foreign installations (intelligence network...)
- Central management (= national installations, as CIA)
- Wonders
The core of the system? Units: they act, and what they can do and the % of success depends on what they have. Bring a unit somewhere, and permit it to form the network in some foreign country (and get general misceleaneous info). Bring another unit, and specialize it in "sabotage", by using the network already present.
The buildings help to be successful and add possibilities.
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I am not against interface that evolve, but they are more work for both developers and newbies. I think it is possible to let intelligence evolve (from limited embassy-based to "central agency" organized), while keeping a same interface which simply gets some new options.
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