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Intelligence model in Civ 4?

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  • Intelligence model in Civ 4?

    So, yet another poll about the game mechanics.
    29
    Spy units like Civ 1 & Civ 2
    13.79%
    4
    Several unconventional warfare units like CTP
    17.24%
    5
    Espionage dialog box like Civ 3
    13.79%
    4
    Object-verb interface - click on enemy cities on main map to order operations
    20.69%
    6
    Other kind of interface
    0.00%
    0
    Intelligence interface evolving over time
    27.59%
    8
    No unconventional warfare
    0.00%
    0
    Banana spies
    6.90%
    2
    The difference between industrial society and information society:
    In an industrial society you take a shower when you have come home from work.
    In an information society you take a shower before leaving for work.

  • #2
    Personally, I advocate a new kind of interface where you can click the enemy cities directly to carry out espionage and sabotage missions.

    Thus, the interface would be object-verb-orientated like The Sims, so you click an object and then choose what action to perform.
    The difference between industrial society and information society:
    In an industrial society you take a shower when you have come home from work.
    In an information society you take a shower before leaving for work.

    Comment


    • #3
      There a few types of things to be built for spying:

      - Units
      - Embassy + foreign installations (intelligence network...)
      - Central management (= national installations, as CIA)
      - Wonders


      The core of the system? Units: they act, and what they can do and the % of success depends on what they have. Bring a unit somewhere, and permit it to form the network in some foreign country (and get general misceleaneous info). Bring another unit, and specialize it in "sabotage", by using the network already present.

      The buildings help to be successful and add possibilities.
      Go GalCiv, go! Go Society, go!

      Comment


      • #4
        Something new here that I've not read previously regarding espionage... "an interface that evolves over time" makes a lot of sense. Technology will change the type and scope of spy missions.
        Haven't been here for ages....

        Comment


        • #5
          I am not against interface that evolve, but they are more work for both developers and newbies. I think it is possible to let intelligence evolve (from limited embassy-based to "central agency" organized), while keeping a same interface which simply gets some new options.
          Go GalCiv, go! Go Society, go!

          Comment

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