Yes, maybe that's too much. But it was more difficult for a country to maintain a large military presence away from their home country. Agreed that these types of issues are too nitpicky as you say.
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Supply and AI?
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Ok... I don't know for you but I think that it wont get anywhere if the idea dies in the middle of all the other threads. It's an idea which seems nice to discuss and is interesting in a TBS. What now?
It should go in the wiki-List I guess... Except if someone has anythign to add Such as.. a poll with supply options
ohh... and...
:bump:
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In civ-evo, units take damage when they go into desert tiles. That's a nice way of simulating foraging. I think it ends when you get certain tech advance, but am not sure.Clash of Civilization team member
(a civ-like game whose goal is low micromanagement and good AI)
web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)
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Clash of Civilization team member
(a civ-like game whose goal is low micromanagement and good AI)
web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)
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