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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
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There are like a gazillion threads on this scattered all over Apolyton, and at least one big (and decisive poll) one in this section.
There are also no bananas.
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference One way to compile the CtP2 Source Code.
How's that for a new twist to the everlasting story.
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
Originally posted by Toby Rowe
I'd quite like both- Workers throughout, but, I really don't wish to have to put a railway in e-v-e-r-y single square either.
That is the time I'd like an upgrade through Public works!
Toby
If all you n00bs would only know that you can automate workers. That you can tell "Railroad to" a certain tile.
That you can automate polution, automate irrigation, that you can automate a trade network.
Workers are MUCH more efficient then pw.
Workers give much more flexibility, if needed. AND at the same time can totally automate a continent, or a certain city.
the problems people have with workers would totally be gone if they would only know how it works. There are even simple icons at the bottom of the screen that can help anybody out.
Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
The time-wasting problems people have with workers would totally be gone if automation chose exactly what you wanted all the time, then youve got to wonder whats the point in having the human control anything at all if automation is the only way to make something playable?
Your point falls apart again because PW has automation, and yes you can PW automate single cities but the PW system is so quick and easy to use automation isnt needed to make it bareable.
The only n00b here is you for showing you dont know enough about either system to present a decent arguement.
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference One way to compile the CtP2 Source Code.
If workers could be lock-stacked into worker gangs that would give a bonus for construction time, and allow for the movement of large numbers of units with minimal clicks, AND MOST IMPORTANTLY, allow for the ability to issue a single mouse click command to multiple units for a particular task, this would greatly cut down on mindless micromanagement of workers in the late game.
In that case, either system would be OK by me.
Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
...aisdhieort...dticcok...
Well dear Maq, since I never said that the PW system didn't got automation nor did I say that the PW system didn't got single-city automation.
What I tried to make clear is that the worker system does have it. (bc most worker-haters think it doens't)
Managing PW takes as much time as managing workers, as long as you know how to do it.
The problems I have with PW are:
1. it's more of the same. You get income from cities, and you split it up in money, science, luxerious and PW. While the entire worker-system is a totally different concept.
2. workers give a new dimention: they need to be guared, they can be killed, captured, traded.
3. you can add more workers to one job
All in all, it makes the game more then only split up your income into several parts-management. While it's as easy as the pw system.
Oh, and about 'workers on automation' not doing what you want them to do.... there's no problem no-where that can read your mind. pw-automation can't either. But in fact the automated-workers do a very good job getting as most as possible from your terrain.
Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
Both. Public works systesm within your territory, gangs of workers outside of it, or in it if you really wanted it for some reason. I would much rather be able to say :irrigate from here to here, clear all these forests, and then railroad it all by a few clicks on a map than having to deal with 20 workers. It also allows one to do it fatsre if you simply pump in more and more people into it, more and more money.
On the other hand, if I want to make a road to somewhrre deep outside my bounderies, it should be gangs of workers.
If you don't like reality, change it! me
"Oh no! I am bested!" Drake
"it is dangerous to be right when the government is wrong" Voltaire
"Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw
I like both...but have really recently warmed up to the Public Works concept. The only disadvantage about public works over workers is the love of micromanagement. Yes, I said that, "the love of micromanagement". Sometimes I do enjoy moving workers all over the palce. So what? Why are all of you looking at me like I'm crazy?
The modern era is great when you can build up an army of like 50 workers....
No seriously, the interaction between workers and militaries (i.e. captured workers) is a cool feature. I always think "Army Corp of Engineers" when my workers are building roads, fortifications, etc.
I know CtP has the slaver, and can do all the worker functions without the micromanagement....hence my answer. I like both systems.
PW, automation hasn't done what I wanted it to... Whenever you can simpify without taking away fron the game do so. Also, remember Soren has the last word, and if we simplify some things, we may be able to get more features we really want in the game.
Originally posted by GePap
Both. Public works systesm within your territory, gangs of workers outside of it, or in it if you really wanted it for some reason. I would much rather be able to say :irrigate from here to here, clear all these forests, and then railroad it all by a few clicks on a map than having to deal with 20 workers. It also allows one to do it fatsre if you simply pump in more and more people into it, more and more money.
On the other hand, if I want to make a road to somewhrre deep outside my bounderies, it should be gangs of workers.
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