A few weekss ago I was reading a few news articles online when I came across an article about the Iraqi insurgency.
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That's when this idea hit me. I've always wanted to see full scale guerilla uprisings and such in Civ. Partisans threatening my supply lines, insurgents sniping at my units, basically a full scale back and forth guerilla war. That would be nice, but Civ doesn't completely need it. What we really need is a fix for Oscilliating wars, and the conquerers who benefit from them. The fix comes directly from the quote.
The fix to Oscillating war is occupied cities still triggers War Weariness. However, nearly all governments need to have war weariness. War weariness also needs a few tweaks. First off in stead of low and high, ww needs a few more categories than it currently has, with a 1-5 or 1-10 step slider bar working fine. Secondly resistors should stay around far longer than they do now, and as long as a city has resistors during a time of peace then it's considered occupied (it should go without saying that if you capture a city from another civ and a state of war still exists the city is always considered occupied). With Occupied cities Civ has a chance to bring back reputation. A peaceful civ with lots of culture and lots of happy faces should have an easier time assimilating occupied cities than a warmongering civ, that rules with an iron fist, has nuked all of its neighbors, and hasn't signed a treaty it hasn't broken.
So what does everyone think of my idea that occupied cities should cause war weariness even when a civ is at peace? Of course guerilla warfare could easily fit into this equation as well, but this is just a fairly simple rule change that could have big ramifications. It could slow down world conquests, and it could make the various Oscillating war strategies less overpowering.
It's axiomatic among military thinkers that insurgencies are especially hard to defeat because the insurgents' goal isn't to win in a conventional sense but merely to survive until the will of the occupying power is sapped.
That's when this idea hit me. I've always wanted to see full scale guerilla uprisings and such in Civ. Partisans threatening my supply lines, insurgents sniping at my units, basically a full scale back and forth guerilla war. That would be nice, but Civ doesn't completely need it. What we really need is a fix for Oscilliating wars, and the conquerers who benefit from them. The fix comes directly from the quote.
The fix to Oscillating war is occupied cities still triggers War Weariness. However, nearly all governments need to have war weariness. War weariness also needs a few tweaks. First off in stead of low and high, ww needs a few more categories than it currently has, with a 1-5 or 1-10 step slider bar working fine. Secondly resistors should stay around far longer than they do now, and as long as a city has resistors during a time of peace then it's considered occupied (it should go without saying that if you capture a city from another civ and a state of war still exists the city is always considered occupied). With Occupied cities Civ has a chance to bring back reputation. A peaceful civ with lots of culture and lots of happy faces should have an easier time assimilating occupied cities than a warmongering civ, that rules with an iron fist, has nuked all of its neighbors, and hasn't signed a treaty it hasn't broken.
So what does everyone think of my idea that occupied cities should cause war weariness even when a civ is at peace? Of course guerilla warfare could easily fit into this equation as well, but this is just a fairly simple rule change that could have big ramifications. It could slow down world conquests, and it could make the various Oscillating war strategies less overpowering.
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