I was thinking: should cities have 2 build queues so that they could build 2 things at the same time?
Why not have a military queue to build military units and a separate build queue for city improvements, settler units, worker units and wonders. The player could allocate the percentage of shields that go to each queue. This could be done on an empire level to reduce micromanagement. So, for example, you decide for the entire empire that 20% of a city's shields go to the military build queue and 80% of the city's shields go to the civilian build queue.
This would allow players to build military units and city improvements at the same time, although they would still have to decide which is more important. So there would still be a "guns vs butter" dilemma. If you set the military build queue to 100%, you'd get maximum production of military units but you wouldn't be able to build any city improvements and vice versa. Or you could take a more middle of the road approach and cut your shields 50-50 between military and civilian.
Why not have a military queue to build military units and a separate build queue for city improvements, settler units, worker units and wonders. The player could allocate the percentage of shields that go to each queue. This could be done on an empire level to reduce micromanagement. So, for example, you decide for the entire empire that 20% of a city's shields go to the military build queue and 80% of the city's shields go to the civilian build queue.
This would allow players to build military units and city improvements at the same time, although they would still have to decide which is more important. So there would still be a "guns vs butter" dilemma. If you set the military build queue to 100%, you'd get maximum production of military units but you wouldn't be able to build any city improvements and vice versa. Or you could take a more middle of the road approach and cut your shields 50-50 between military and civilian.
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