Posting after 4 days of inactivity can't be called necromancy in any way.
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Keep infinite railroad movement?
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Okay, surgery/healing seemed just too good for me..-- What history has taught us is that people do not learn from history.
-- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
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Ok,
I'm getting behind the times here!!
What is a "tech-demo" and a "thread-necromancer"
Sophist,
Call me an old cynic, but I'm very synical of the shareholders in all stockmarkets around the world- they are getting greedy to the point that they will destroy a company in order to earn a few pennies extra- for doing nothing at all.
See "P&O" (on the London Exchange) on how to destroy a healthy company by shareholder greed alone. Gaming companies have this modern greed to deal with as well- The idea of long term growth for any British (at least) company is now dead and buried, as the sword of shareholders hangs over them.
As someone who's never owned a share, I've noticed companies work to the next quarterly statement now - that's all.
Enough!, back to the game: :-)
I like the idea about a scorched-earth policy, we all know Russian people suffered/died from it, yet the paranoid Stalin was ultimately right in so doing at the time- it is the only thing he did right, ever.
Toby
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"tech-demo" and a "thread-necromancer"? Good question.
Let's see. 'Tech demo' sounds like a game with very little substance that relies on fan modding to actually make a game of it. 'Thread necromancer': I'm guessing it's a role-playing game (RPG in Nerdese(tm)) term. Well, necromancer is a sort of wizard that makes spells that deal with the dead, including raising the dead. So, I'd guess it would be someone who brings old threads back to life.
Back on-topic:
I don't see any real use for adding a "scorched-earth" feature. We already have pillaging which accomplishes the same thing as scorching the earth. Plus, I like how Civ 3 doesn't let you use enemy roads/rails. I think that is pretty good for slowing-down those lightning-fast blitzes from Civs 1 & 2."Every time I have to make a tough decision, I ask myself, 'What would Tom Cruise do?' Then I jump up and down on the couch." - Neil Strauss
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Originally posted by Sava
unfortunately, the passage of time is the problem with CIV games, I'd like to see a system more like HoI and Eu2 where the passage of time is more realistic. That way, moving a unit across a large area doesn't take 200 years.
or mod the game with the editoranti steam and proud of it
CDO ....its OCD in alpha order like it should be
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I hope to see a change in the required resources for Railroads.
You need Iron and Coal in Civ 3 to build Railroads.
This doesn´t change over time.
IMHO it would be better, to allow the construction of Railroads also with Oil and Iron as soon as Combustion is discovered.
After all the next step after steam engines were Diesel engines and you would expect someone who has no coal but lots of oil, to use this instead to power his railroad engines (AFAIK there were even steam engines which worked with oil rather then coal ).
It´s a bad thing if you have no coal in your empire, but lots of oil and nevertheless are not able to build railroadsTamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve."
Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"
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The same counts for oil then over time. At least in my part of the world most trains work on electricity nowadays.
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Originally posted by GeoModder
The same counts for oil then over time. At least in my part of the world most trains work on electricity nowadays.
Originally posted by kofeiini
As far as I know, Coal is needed when processing iron ore into steel. Maybe that's the point why railroads need both iron and coal. I'm not completely sure about this though.Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve."
Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"
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Originally posted by Proteus_MST
That´s correct, but if this were the reason why you need Coal to build Railroads, you shouldn´t be able to build them before the discovery of the advance "Steel" (which is located 3 steps after "steam engine" within the tech-tree of Civ 3)
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Xorbon,
Thanks for utterly failing to reply to the question, still, at least you tried.
All,
The way ramdom resources appear and then vanish in Civ 3 is most frustrating, UK Coal reserves are 400 years, they don't simply vanish on an AI whim, they are still sort of stuck in the UK!
If each resourse was determined at set-up and then remained there- good- it allows for planning; planning an invasion for Iron as they won't sell it is bonkers if half way through it vanishes.
Selling weapon materiale to friends and not to others is fine- but at least let the nation have it long enough to matter in order to be able to get good relations, once you reach a deal, going from 22-70 in short order isn't to good either.
A resource on the map should be fixed once it appears in each epoch, the negotiations need fixing as well- by a whole new approach to the game.
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Originally posted by Toby Rowe
Thanks for utterly failing to reply to the question, still, at least you tried.
And I didn't fail to reply. I failed to give a correct answer."Every time I have to make a tough decision, I ask myself, 'What would Tom Cruise do?' Then I jump up and down on the couch." - Neil Strauss
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