Hi all.
Until the AI has no clue of exactly how many units you have in each city, (In Civ 3 they do know, and where all are located), instant railway movement is a good counter balance to the instant AI cheating.
It is the only sop us players have been given.
I can go, by train, from London to Siberia in a week: the game turns on a yearly basis, so it works on that basis also.
Toby!
Until the AI has no clue of exactly how many units you have in each city, (In Civ 3 they do know, and where all are located), instant railway movement is a good counter balance to the instant AI cheating.
It is the only sop us players have been given.
I can go, by train, from London to Siberia in a week: the game turns on a yearly basis, so it works on that basis also.
Toby!
you guessed it...) tile improvement section...Road movement is editable because it is a number - Rails are not editable because infinity is not a number. Giving rails infinite movement was done in another coding process, that in civ3, is locked into the source code.

"With the moving of the units and the building and the research"
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