Well, I said it at CivFanatics, so I may as well say my peace here too !
My vote is for Unlimited Movement but Limited Capacity .
To summarise my proposal, whenever you connect a city up to your trade network, with a RR, you recieve a set number of Capacity points-based on the size of the city connected, the tech level of your rail system and the presence of specific improvements/wonders. Capacity points indicate the maximum number of units you can move on rail each turn (though some units might use up more than 1 CP). As you use up CP's, though, your per turn income drops-for that turn-as you divert your Rail system away from supplying the needs of your civilian economy.
This would be especially important if you are having to pay a fixed maintainance cost on railroads as well.
Lastly, civs mobilized for war pay half cost for using CP's to move units, wheras peace 'mobilized' civs pay double.
Yours,
Aussie_Lurker.
My vote is for Unlimited Movement but Limited Capacity .
To summarise my proposal, whenever you connect a city up to your trade network, with a RR, you recieve a set number of Capacity points-based on the size of the city connected, the tech level of your rail system and the presence of specific improvements/wonders. Capacity points indicate the maximum number of units you can move on rail each turn (though some units might use up more than 1 CP). As you use up CP's, though, your per turn income drops-for that turn-as you divert your Rail system away from supplying the needs of your civilian economy.
This would be especially important if you are having to pay a fixed maintainance cost on railroads as well.
Lastly, civs mobilized for war pay half cost for using CP's to move units, wheras peace 'mobilized' civs pay double.
Yours,
Aussie_Lurker.
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