Originally posted by Locutus
No, from your point of view it's the right solution for the wrong problem. From a gameplay point of view, CtP2's solution works nicely (as UR explained). From a historical point of view, it works just as poorly as any other part of Civ (or CtP). I mean, really, when you think abou it, what part of civ is actually remotely historically accurate? Combat is unrealistic, trade, scientific advancement, city production, resource collection, etc. Nothing is remotely accurate, yet it's a fun game. To quote Chris Crawford (game designer and founder of the GDC):
Civ may be a game about history, but let's not pretend it's actually trying to be accurate in it's portrayal of it...
BTW, note how in the list effort and other suggestions posted in this forum, people do often have the tendecy to pile it on
No, from your point of view it's the right solution for the wrong problem. From a gameplay point of view, CtP2's solution works nicely (as UR explained). From a historical point of view, it works just as poorly as any other part of Civ (or CtP). I mean, really, when you think abou it, what part of civ is actually remotely historically accurate? Combat is unrealistic, trade, scientific advancement, city production, resource collection, etc. Nothing is remotely accurate, yet it's a fun game. To quote Chris Crawford (game designer and founder of the GDC):
Civ may be a game about history, but let's not pretend it's actually trying to be accurate in it's portrayal of it...
BTW, note how in the list effort and other suggestions posted in this forum, people do often have the tendecy to pile it on

The historical inaccuracy usually (exception: my avatar) does not manifest itself as blatantly and constantly. The player spends almost the entire time staring at the map with cities on it. It makes it a lot harder to suspend disbelief.
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