Well, look at all of Firaxis' more recent games... SimGolf, Pirates, even Civ 3 in a way all have a general cartoony stylish feel. As a review I read earlier said about Pirates, it's not a dark game (which it easily could have been) but aims to get to the alure of being a Pirate in a lighthearted way. It's not a game meant to actually mimic reality. Sid seems to like that trend very much, and it wouldn't surprise me if Civ 4 were the same way for that reason.
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Civilization is not for 3 year olds.
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I definitely want a serious game. I did not like the caricature leaders that we got in civ3. if they want animated leaders then give us serious looking leaders or use portraits or paintings or something. The game had a potentially very good diplomacy model that was ruined by the caricature leaders and the ridiculous one-liners.'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
G'Kar - from Babylon 5 episode "Z'ha'dum"
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Well, part of the reason for the units looking like that was because of having bright colors to tell units apart more easier. This it had success in."Yay Apoc!!!!!!!" - bipolarbear
"At least there were some thoughts went into Apocalypse." - Urban Ranger
"Apocalype was a great game." - DrSpike
"In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd
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Originally posted by Trip
Well, look at all of Firaxis' more recent games... SimGolf, Pirates, even Civ 3 in a way all have a general cartoony stylish feel. As a review I read earlier said about Pirates, it's not a dark game (which it easily could have been) but aims to get to the alure of being a Pirate in a lighthearted way. It's not a game meant to actually mimic reality. Sid seems to like that trend very much, and it wouldn't surprise me if Civ 4 were the same way for that reason.
It's like the Batman movies, each one got worse than the last.
Firaxis need to do a radical change, they need to go back to their roots (Civ1, Civ2). update Civ2 to cIV, not Civ3 to cIVbe free
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Civ 1 had the most silly looks so far. The units looked even more ridiculous than the ones on the recent CIV screenies. So did the terrain, and so did other things. Sure, you could argue that graphics back then couldn't be better. But they could have been "darker" - they just weren't. As long as it is only graphics, I don't mind. If the graphics are too childish, I'm sure there will be enough people willing to do more "grown up" stuff for us (like realistic terrain mods).
My concern is only with the game complexity. There isn't enough info so far, IMO, to talk about it. Complaining about things we simply don't know, now that would be silly, wouldn't it?
Actually, update SMAC to CIV.Seriously. Kung freaking fu.
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Okay, I am not specifically talking about the graphics of Civ, I am talking about the complexity, depthness and seriousness of the gameplay itself. I'm not complaining about what I don't know, I'm concerned for cIV's fate, and I have every right to be considering Firaxis line of previous games.be free
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I find Civ3 to be the most complex, and difficult of the whole series. I like SMAC for it's looks and love to detail, true. But if the challenge is considered, Civ3 wins by a large margin. I'd like the dark looks of SMAC, but I don't think they'll make it to CIV, because the Civ games always had something silly about them. Still, I don't think the complexity will be lost because of this.
A thing people seem to confuse is streamlining, and simplicity. Just because it's easy to issue complex orders, doesn't make them simple, or easy to plan. MOO3 can show you the way. A very complex game, but with great controls that allow a fluid game without excess micromanagement. Doing this in CIV would be quite an achievement.Seriously. Kung freaking fu.
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Originally posted by Modo44
MOO3 can show you the way. A very complex game, but with great controls that allow a fluid game without excess micromanagement. Doing this in CIV would be quite an achievement.
MOO3I watched you fall. I think I pushed.
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Originally posted by Alex
I really really hope they don't listen to you...
MOO3
Hey, I didn't like the graphics either. Nor did I enjoy the crappy space battles. Other things were messed up as well. But the way you could control the whole infrastructure/economy/military build up without too much MM - that was great IMO.Seriously. Kung freaking fu.
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Originally posted by Modo44
But the way you could control the whole infrastructure/economy/military build up without too much MM - that was great IMO.'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
G'Kar - from Babylon 5 episode "Z'ha'dum"
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Originally posted by Alex
I really really hope they don't listen to you...
MOO3'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
G'Kar - from Babylon 5 episode "Z'ha'dum"
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Originally posted by The diplomat
Except for the fact that if you did not fine tune your ship designs constantly, the AI would build 200 troopships that you couldn't use.Seriously. Kung freaking fu.
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Originally posted by Modo44
By referring to MOO3, I meant this screen, which gives great control over the empire, without doing anything to each planet alone. Like I said, other things about the game were far from great.I watched you fall. I think I pushed.
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Originally posted by Alex
You see, the concept of less micromanagement is really good, but that very screen you posted shows how a game can be deep enough to the point of being inane: I don't want to play a spreadsheet.Seriously. Kung freaking fu.
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