I've been thinking ... Ever since the idea of that trireme, sailboat and frigate.
In the early stages of sea exploration, ships could not travel far from land. They could only travel so far before a message was posted on the screen that said the 'unit lost at sea.'
My suggestion is that the unit should not be considered automatically lost or forbidden from travel on that range. Yet there should be risks in attempting such kinds of travels especially for sea explorations.
In the sea, there should be something like winds blowing so that waves and storms would appear. Tririmes would have less chances of avoiding seastorms than sail boats or frigates. They should also have less chances of survival. Storms from the sea should blow onto the land from time to time. Turn by turn basis. Eg. Hurricanes, typhoons, tsunamis, etc .... and so on.
This should cause settlements on coastal areas to be more open to natural disasters from the seas than inland settlements. Which is true in reality. Islands tend to be more open to this form of disasters. When technology increases, such as Telescope or something equivalent, the player should be able to spot storms at sea from a greater distance and should be able to take precautions. Towns would encouter less damage from hurricanes and so forth. Improvements such as weather satellites and weather stations
No unit should be able to wander completely through a seastorm and emerged from it completely unscathed except a submarine vessel. Units that survive going through a storm at sea should find their movements decreased by a certain number. Different units should have different ranges of spotting storms at seas. Storms at seas should move at a certain speed.
Inland cities will have challenges of a different nature. Tornadoes, perhaps ... Earthquakes and so on ...
Certain areas are more prone towards disasters than others. That's unless your city is founded on the Antartic iceberg. Or until you create The Weather Control Device Wonder.
In the early stages of sea exploration, ships could not travel far from land. They could only travel so far before a message was posted on the screen that said the 'unit lost at sea.'
My suggestion is that the unit should not be considered automatically lost or forbidden from travel on that range. Yet there should be risks in attempting such kinds of travels especially for sea explorations.
In the sea, there should be something like winds blowing so that waves and storms would appear. Tririmes would have less chances of avoiding seastorms than sail boats or frigates. They should also have less chances of survival. Storms from the sea should blow onto the land from time to time. Turn by turn basis. Eg. Hurricanes, typhoons, tsunamis, etc .... and so on.
This should cause settlements on coastal areas to be more open to natural disasters from the seas than inland settlements. Which is true in reality. Islands tend to be more open to this form of disasters. When technology increases, such as Telescope or something equivalent, the player should be able to spot storms at sea from a greater distance and should be able to take precautions. Towns would encouter less damage from hurricanes and so forth. Improvements such as weather satellites and weather stations
No unit should be able to wander completely through a seastorm and emerged from it completely unscathed except a submarine vessel. Units that survive going through a storm at sea should find their movements decreased by a certain number. Different units should have different ranges of spotting storms at seas. Storms at seas should move at a certain speed.
Inland cities will have challenges of a different nature. Tornadoes, perhaps ... Earthquakes and so on ...
Certain areas are more prone towards disasters than others. That's unless your city is founded on the Antartic iceberg. Or until you create The Weather Control Device Wonder.
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