i think the colonist system or something like it MIGHT be ONE step towards changing the parameters of what makes a successful civilization.. let me explain.
as it stands now on medium to difficult settings, you pretty much have to land-grab as much as you can to win, or at least to the extent that you own more land than any other country. this is a primitive mode of thinking. in civ3, resources and culture *start* to make a change, but don't do nearly enough.
by the current parameters of what constitutes a successful civilization (how you get points), a theoretical country settled across Antartica could acheive a higher score than present-day Japan. think about it. for the size of it's landmass, Japan has a huge economy. yet you could never recreate a present-day Japan in the current Civ model of thinking. Japan would NEVER rank top 5, let alone win. i am aware of those '1 city only ' competitions, but at higher difficulties it's not really plausible.
right now, it's like this:
land = cities; cities = wealth and industry; = power
truly a simplistic model given a historical approach.
it's just a matter of giving points for other factors, for instance off the top of my head:
internal stability
maintaining peace (!??!)
leading technology markets
trade alliances
control of trade routes
overseas influence
political influence
a good way to brainstorm it might be to do some serious research and figure out how and why Japan (or other similar examples like Germany) is at the very least moderately successful in the global marketplace when its landmass is so small.
then one could institute a few of those findings into easily-implimented rules and change the definition of what makes a successful civ.
Leto
as it stands now on medium to difficult settings, you pretty much have to land-grab as much as you can to win, or at least to the extent that you own more land than any other country. this is a primitive mode of thinking. in civ3, resources and culture *start* to make a change, but don't do nearly enough.
by the current parameters of what constitutes a successful civilization (how you get points), a theoretical country settled across Antartica could acheive a higher score than present-day Japan. think about it. for the size of it's landmass, Japan has a huge economy. yet you could never recreate a present-day Japan in the current Civ model of thinking. Japan would NEVER rank top 5, let alone win. i am aware of those '1 city only ' competitions, but at higher difficulties it's not really plausible.
right now, it's like this:
land = cities; cities = wealth and industry; = power
truly a simplistic model given a historical approach.
it's just a matter of giving points for other factors, for instance off the top of my head:
internal stability
maintaining peace (!??!)
leading technology markets
trade alliances
control of trade routes
overseas influence
political influence
a good way to brainstorm it might be to do some serious research and figure out how and why Japan (or other similar examples like Germany) is at the very least moderately successful in the global marketplace when its landmass is so small.
then one could institute a few of those findings into easily-implimented rules and change the definition of what makes a successful civ.
Leto
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