Originally posted by Adagio
I agree that the units (in ancient times) shouldn't just be able to walk unlimited tiles away from the civilization it comes from and still make it possible to update the map, even though the unit is half-way around the globe and several thousand years has passed by...
The easiest way to fix this is to have a max number of tiles it can be away from the borders, before this unit risks to change into babarians! The more turns it has been outside the borders and the father away, the higher the risk.
Though later in the game, when you get more tech, they can be father away from the borders without any problems, and stay there for a longer time...
I agree that the units (in ancient times) shouldn't just be able to walk unlimited tiles away from the civilization it comes from and still make it possible to update the map, even though the unit is half-way around the globe and several thousand years has passed by...
The easiest way to fix this is to have a max number of tiles it can be away from the borders, before this unit risks to change into babarians! The more turns it has been outside the borders and the father away, the higher the risk.
Though later in the game, when you get more tech, they can be father away from the borders without any problems, and stay there for a longer time...
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