Renewable Resources
Currently luxuries and strategic resources are essential part of the way Civilization plays, changing these could bring a whole new approach to the game, resources could be divided into renewable and non-renewable resources. The idea being that coal or gold will eventualy dissapear, while horses or furs can shift to an adjecant square. Resources such as wheat and spices should be made replicable, it doesn't make sense that spice or wheat can't be planted at another location after its discovery, as long as underlying tile squares are favorable, or weather permits. As for non-renewable resources, every age can bring the discovered resources on more difficult terrain, iron could appear only on hills in ancient era, mountains during med-evil era, plains in modern era.
Critic
Currently luxuries and strategic resources are essential part of the way Civilization plays, changing these could bring a whole new approach to the game, resources could be divided into renewable and non-renewable resources. The idea being that coal or gold will eventualy dissapear, while horses or furs can shift to an adjecant square. Resources such as wheat and spices should be made replicable, it doesn't make sense that spice or wheat can't be planted at another location after its discovery, as long as underlying tile squares are favorable, or weather permits. As for non-renewable resources, every age can bring the discovered resources on more difficult terrain, iron could appear only on hills in ancient era, mountains during med-evil era, plains in modern era.
Critic
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